I spending this days trying to import the adobe maximo models and animation, but this importing system really don’t make me feel good. I can’t properly editing anything inside godot that only some basic setting that easily broken everything. When I’m trying to add a new animation to an existing set its fails forcing me to re-do everything from begin. How can this make sense? Really I can’t have an open animation library? Do I really need to redo everything everytine if I wish adding new animations? What do I missing to this process?
I think you’re going to have a really hard time with that approach, especially if the models are complex enough to need any weight painting. Godot can’t do weight painting.
Yes you are right, it is very limited.