• 4 Posts
  • 33 Comments
Joined 1 year ago
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Cake day: July 14th, 2023

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  • I don’t think it’s just questionable, but an attack on human art based on an out-of-control capitalism. And I hope this is just a bad-tasting joke from Unity. In Godot I don’t see a solution, it’s a program still with so many problems in physics, collisions and 3D dynamics that is supported by the community that changes the source code while the official developers are obsessed with releasing new versions on new versions. And I’m afraid that soon or later they’ll give in to the desire to make millions upon millions on the shoulders of creators.










  • Thanks for reply. Yes I actually feel very frustraded with the process, not having the control need it inside Godot and be forced to using outside software is annoy, and it is also the refresh imports process that sometimes can become messy and buggy. Still believe in doing something exclusive on Godot, making a skeletron3D, animations with 3Dbones nodes scripted in the animationplayer with somehow apply a functional mesh and import only meshes to the project.