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The problem is that the American model expands, its capitalism, the disinterest in safeguarding humanity and preferring money.
The problem is that the American model expands, its capitalism, the disinterest in safeguarding humanity and preferring money.
There are not many because Godot continues to change version , so the creators who are employed in 3.0, 3.5 feel frustrated to pass for 4.0, and it will be the same for 4.5, 5.0. The continuous change does not allow to create stable guides with time.
And still we have to deal with overpopulation
Another shower of thoughts can be that lucky or unlucky simple never existed and things like lottery live on the fools who believe in fortune like something relevant.
They’re gonna fall, we just have to stop saying yes. No more subscriptions, no more taxes, no more work. And we’re getting so many, 30s and 20s, we’re not buying anything anymore and most of all, we’ve been doing nothing. Soon billionaires will become millionaires and millionaires ordinary people.
I see too many people claiming respect and treating others as nothingness. It’s not a form of earning, get respect is almost always a villain’s claim from villains people.
What if someone gift you something fool-proof?
Maybe they can force you to have an account linked to unity and start a pop-up for every launch of a unity-marked game.
I don’t think it’s just questionable, but an attack on human art based on an out-of-control capitalism. And I hope this is just a bad-tasting joke from Unity. In Godot I don’t see a solution, it’s a program still with so many problems in physics, collisions and 3D dynamics that is supported by the community that changes the source code while the official developers are obsessed with releasing new versions on new versions. And I’m afraid that soon or later they’ll give in to the desire to make millions upon millions on the shoulders of creators.
But are the existing games safe? Or will these diabolical taxes will shut down several Indie studios?
You can open a project in C++ to create the structure of a custom game. You put one child to work on blender or pixelart software, and another child to compile variables and functions. If you have more than two children, you can also consider assigning a third to animation and a fourth to creating music and sounds.
Godot I have a bad feeling about you. Please do not fall in to the greed.
This is the most crazy shit news. I was unsure to try Unity but now I’m totally sure. Glad to have dodge a bullet of this evil company. I will not login in any hub and I will not to be forced online to use your stupid software.
Whatever alternative you’re offered, I don’t think it’s worth spending more than $50 on an emulator console. (This is the maximum make sense price for any hardware that can emulate old consoles up to PS3).
Till prices rises and you need 5k for the rent, and need to go back to work, even if millionaire.
Here’s another one. Eating common candy is not healthy no matter what color you choose
Yes you are right, it is very limited.
Thanks for reply. Yes I actually feel very frustraded with the process, not having the control need it inside Godot and be forced to using outside software is annoy, and it is also the refresh imports process that sometimes can become messy and buggy. Still believe in doing something exclusive on Godot, making a skeletron3D, animations with 3Dbones nodes scripted in the animationplayer with somehow apply a functional mesh and import only meshes to the project.
So far seems that when you need a new animation you can’t add it at pre existing library. And new animation need as well to be converted as library to work with the skeletron.
Very nice congratulations