Something I’ve noticed while playing #totk is that the further I progress, the less I want to fight enemies. It’s no big deal killing everything I see when my weapon is stick with a rock attached but now that I’m running around with pristine weapons with lynel horns I don’t want to use them on random enemies.
I have a Lemmy and Mastodon account and decided to see how well linking a Toot to a Lemmy community would work. It was surprisingly smooth. Mastodon even provided some autocomplete for the community.
Edit: it did the title a little weird but everything else was fine.
Glory to the federation!
I find carrying a variety of weapon tiers avoids this problem. Also, sneak attacks, environmental kills, fire, confusion, sages, trampling…
The combat far and away is the weakest portion of TotK, as it was in BotW. They did nothing to make it less tedious. The enemies are damage sponges and weapons are brittle toothpicks.
I think long term I will think back with more fondness to the much shorter open world game without combat called Sable. That game is worth playing if you’re feeling burnout and want a shorter, completable experience.
Yeah it definitely is just a chore levied on the player, but that’s kind of the game progress of these zeldas. You are either bothered by the constant churn of having to find and create new weapons or you are delighted because you enjoy attaching things to other things just so dang much.
I hope the next zelda just has a sword and the combat gets a lot more thinking through
@echo64 I think the system wouldn’t be too bad if there was an easier way to get the base weapons. One of the things I really dislike is hunting for specific weapons. I’ve only found one of those deku spears in my entire playthrough. Also, having to break my weapons killing enemies so I can get their weapons seems counter productive.
Yeah see this is the problem, you want to work towards a goal like a deku spear, then be able to use that reward as a tool to further your next goals
Botw/totk is really designed around churn and chores. Your goal is just exploring in this world and maybe the few permanent upgrades. Everything else is specifically designed to be chores and busywork as you do that.
Some people find the act of exploration, the only reward they need in the game. Some of us want more going on, but that’s not the game nintendo wanted to make.
I had this problem with the get go. I just found it annoying that I would have to sacrifice my weapons to potentially get an amber or some arrows.
This is a big problem a lot of people have with the games. It’s a game design anti-pattern for sure, punishing you for having fun.
@Dharkstare @games get yourself a wanky enemy attribute weapon (WEAP) and have no qualms beating out lowly silver bokoblins!