Something I’ve noticed while playing #totk is that the further I progress, the less I want to fight enemies. It’s no big deal killing everything I see when my weapon is stick with a rock attached but now that I’m running around with pristine weapons with lynel horns I don’t want to use them on random enemies.
Yeah it definitely is just a chore levied on the player, but that’s kind of the game progress of these zeldas. You are either bothered by the constant churn of having to find and create new weapons or you are delighted because you enjoy attaching things to other things just so dang much.
I hope the next zelda just has a sword and the combat gets a lot more thinking through
@echo64 I think the system wouldn’t be too bad if there was an easier way to get the base weapons. One of the things I really dislike is hunting for specific weapons. I’ve only found one of those deku spears in my entire playthrough. Also, having to break my weapons killing enemies so I can get their weapons seems counter productive.
Yeah see this is the problem, you want to work towards a goal like a deku spear, then be able to use that reward as a tool to further your next goals
Botw/totk is really designed around churn and chores. Your goal is just exploring in this world and maybe the few permanent upgrades. Everything else is specifically designed to be chores and busywork as you do that.
Some people find the act of exploration, the only reward they need in the game. Some of us want more going on, but that’s not the game nintendo wanted to make.