Nah there’s no wizardry here. The game itself is actually very simple in terms of processing. You only see maybe a dozen enemies at once, if that, ever, and whenever you do its in a locked arena area. A tiny arena even.
As FPS games go, Doom is wildly simplistic, which makes it that much more impressive that it’s as fun and repayable as it is. I personally thought the narrative actually managed to carry a lot of that weight (i loved the story) but it was also the gameplay itself - they did a superb job making the player actually learn the guns and why you’d use each one, rather than just letting them have a favorite.
Don’t get me wrong though, I don’t mean to belittle them. Doom is a chefs egg. Every cook can make an egg, but making a perfect egg every time is something that takes the mastery of a chef. Id is very much the chef in the analogy.
id Software are just optimization wizards. DOOM Eternal works like a charm in almost all modern hardware.
Nah there’s no wizardry here. The game itself is actually very simple in terms of processing. You only see maybe a dozen enemies at once, if that, ever, and whenever you do its in a locked arena area. A tiny arena even.
As FPS games go, Doom is wildly simplistic, which makes it that much more impressive that it’s as fun and repayable as it is. I personally thought the narrative actually managed to carry a lot of that weight (i loved the story) but it was also the gameplay itself - they did a superb job making the player actually learn the guns and why you’d use each one, rather than just letting them have a favorite.
Don’t get me wrong though, I don’t mean to belittle them. Doom is a chefs egg. Every cook can make an egg, but making a perfect egg every time is something that takes the mastery of a chef. Id is very much the chef in the analogy.