I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!
I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!
Here we go, this is the project I made to learn rust. Pardon the terrible quality and lag, that is all that my little laptop can muster. This demo is extremely memory heavy because it’s a fully infinite 3 dimensional minecraft-esc thing with biome mixing, super structures, and terrible fancy graphics.
I set this one to the side because it was waaayy too hard to keep working on. Technical debt hit me fast. But it was a very valuable experience.
Without screen recording the world gen is much faster since it is multi-threaded and tries to queue up as many as it can for your cpu config, OBS took too much power!
Now I’m working on a Visual Novel, but all I have done at the moment is like 1/10th of the ideal editing tool I want and a little bit of the prologue script drafted out.
The real video file was too big for kbin… lemme upload to trash youtube account
https://youtu.be/ouiFMFw9-oQ
And here are some much much older projects I did, dating all the way back to high school
Again, this was all recorded on trash-teir hardware. The real performance was better, just not the recording itself
https://www.youtube.com/watch?v=_hVb_zR6bxY >>> Old C++ game engine for a 2D platformer, it went through SOOO many revisions, but it was also the reason I completely gave up on C++, the fucking thing kept segfaulting for just the wildest reasons. At some point I gave up
https://youtu.be/LHOwXgw_pSM >>> In this one I’m comparing my emulator’s bad APU to mednafens. It is a 6502 / NES emulator that is entirely run through javascript. It almost actually performed well, but pixel blitting absolutely nuked performance on any browser. This video was showing the godawful APU implementation. I also had a working assembler and iNES rom constructor baked into this thing, pretty cool.
https://youtu.be/LjuIIsqEsr4 >>> Here is an older version of my Javascript all-3-dimensions voxel thang. This one is completely limited to a small field, has no good graphics, and smells. The real one got a PBR implementation, infinite in all directions generation, and a much better UI. The issue is that it crashes every browser I try it on, it is just too heavy of a workload and it causes a ton of edge-case bugs. Funnily enough it’s actually more stable in FireFox.
https://youtu.be/fx-0qaIU80U >>> This is my oldest surviving project. Don’t be scared but, it’s a voxel game, in a web browser. This one was programmed in a single file, was duct taped together, had the WORST logic ever. But it somehow still runs when I open it so hurrah?
That last project was developed on a chromebook and was made in my freshman year of high school. Yikes.
This only scratches the number of projects I have made and destroyed.
I have this insatiable lust for the ‘new’ and I express it by trying to perfect my skrillz.
Though I still make dogshit code at least I can do it quickly.
Here’s some of the missing ones, I pryed open those old folders and gave 'em a spin again.
A bullet hell shooter type game, I was testing performance and let it rip
https://youtu.be/3-OQAvrn7k8
The better version of the voxel game I was talking about (This one actually has bad performance (I mean PBR in javascript? wtf was I thinking?))
https://youtu.be/L9qgfwqlFqs
The rest are lost to time unfortunately
I really enjoyed looking through all these! Do you work in game dev, or just a hobby?