Hi! I’m Nikki K. Nikki!

What do I do?

I’m an artist and programmer, I’m currently rekindling my creative drive

What do you use to draw?

I draw on a Huion Camvas and I use Krita for the software.

Repost policy

Please do not repost my artwork

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • The no text mode could very well be a nvidia issue, I gave up on using their cards some time ago when Wayland came out and nvidia was slow as hell on the uptake. Nvidia cards in general have more wacky bugs outside of the normal gui environments they were designed for. I had a 1050ti that would only display text mode in 320x240 mode with the proprietary drivers, and then would only display on one screen with the open sauce ones. Overall after switching to AMD I havent had any driver bugs besides the ones related to ryzen APUs locking up when switching power states, and that’s been resolved for a little over a month. But I do understand why NVIDIA is the preferred choice for a lot, the performance difference is very real










  • Here we go, this is the project I made to learn rust. Pardon the terrible quality and lag, that is all that my little laptop can muster. This demo is extremely memory heavy because it’s a fully infinite 3 dimensional minecraft-esc thing with biome mixing, super structures, and terrible fancy graphics.

    I set this one to the side because it was waaayy too hard to keep working on. Technical debt hit me fast. But it was a very valuable experience.

    Without screen recording the world gen is much faster since it is multi-threaded and tries to queue up as many as it can for your cpu config, OBS took too much power!

    Now I’m working on a Visual Novel, but all I have done at the moment is like 1/10th of the ideal editing tool I want and a little bit of the prologue script drafted out.

    The real video file was too big for kbin… lemme upload to trash youtube account

    https://youtu.be/ouiFMFw9-oQ

    And here are some much much older projects I did, dating all the way back to high school
    Again, this was all recorded on trash-teir hardware. The real performance was better, just not the recording itself

    https://www.youtube.com/watch?v=_hVb_zR6bxY >>> Old C++ game engine for a 2D platformer, it went through SOOO many revisions, but it was also the reason I completely gave up on C++, the fucking thing kept segfaulting for just the wildest reasons. At some point I gave up

    https://youtu.be/LHOwXgw_pSM >>> In this one I’m comparing my emulator’s bad APU to mednafens. It is a 6502 / NES emulator that is entirely run through javascript. It almost actually performed well, but pixel blitting absolutely nuked performance on any browser. This video was showing the godawful APU implementation. I also had a working assembler and iNES rom constructor baked into this thing, pretty cool.

    https://youtu.be/LjuIIsqEsr4 >>> Here is an older version of my Javascript all-3-dimensions voxel thang. This one is completely limited to a small field, has no good graphics, and smells. The real one got a PBR implementation, infinite in all directions generation, and a much better UI. The issue is that it crashes every browser I try it on, it is just too heavy of a workload and it causes a ton of edge-case bugs. Funnily enough it’s actually more stable in FireFox.

    https://youtu.be/fx-0qaIU80U >>> This is my oldest surviving project. Don’t be scared but, it’s a voxel game, in a web browser. This one was programmed in a single file, was duct taped together, had the WORST logic ever. But it somehow still runs when I open it so hurrah?

    That last project was developed on a chromebook and was made in my freshman year of high school. Yikes.

    This only scratches the number of projects I have made and destroyed.
    I have this insatiable lust for the ‘new’ and I express it by trying to perfect my skrillz.

    Though I still make dogshit code at least I can do it quickly.