What I’m looking for can really be described as one of the following:
- Opus Magnum but the reason to optimize is so that I save resources and generate resources faster?
- Factorio but I can’t expand infinitely and have to instead make the factory more efficient rather than just growing exponentially?
- Compact Claustrophobia but without an infinite number of compact machines?
- Last Clockwinder but with a much greater focus on planning and less on execution?
Shapez
Shapez looks like it has the same problem as factorio, where expanding outwards is always possible and easier than micro-optimizations. That’s not the kind of gameplay I’m looking for.