• helenslunch@feddit.nl
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    3 hours ago

    People that would not buy the game that will pirate it once it is cracked

    That wouldn’t cause a loss of revenue. Which only leaves

    people that could not wait and just bought instead of pirating it

    Which was my point.

    • Vodulas [they/them]@beehaw.org
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      2 hours ago

      No, you said:

      I guess that puts to rest the “I wasn’t going to buy that game anyway…” nonsense.

      My point is that there are still people that were never going to buy the game outside that 20% of lost revenue.

      • helenslunch@feddit.nl
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        2 hours ago

        My point is that there are still people that were never going to buy the game outside that 20% of lost revenue.

        My point is, that doesn’t matter. Will there be people pirating games that never would have purchased otherwise? Absolutely. Any game is a good value for $0. But many people use this argument as some sort of mental gymnastics to justify pirating. I’m just saying, the OP is evidence that that argument is bullshit. Many many people will choose to pirate rather than paying for a game they want to play.

        • Vodulas [they/them]@beehaw.org
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          2 hours ago

          Sure, but it doesn’t blow the statement out of the water. You would have to find out how many times a game was pirated, then compare that to the extra copies sold that make up that 20%. Plus, not everyone who pirates games says that.