A new fan-made project has successfully ported the original Super Mario Bros. to the Game Boy Color, titled Super Mario Bros. Mini. Developed by homebrew developer Mico27, this version of the classic NES game includes several exciting enhancements and new features that expand upon the original experience.https://twitter.com/Mico_027/status/1850143147818352710Key Features of Super Mario Bros. MiniNew Worlds and Levels: The game includes eight custom bonus worlds in addition to the original stages, offering players new challenges and environments to explore.Additional Characters and Mechanics: Players can ride Yoshi, similar to Super Mario World, adding a new layer of gameplay. The game also features appearances
What would make anyone think they’re downscaling graphics in real time on the Gameboy of all things? The graphics have been flat out redrawn to better fit the Gameboy’s lower screen resolution.
For anyone wondering, here’s the first little bit of what 1-1 looks like:
Look at that doofy goomba.
Rearrange, not rescale, which would be neccessary for a non-multiple-of-8 tile size. I originally thought it was ¾ size (12×12), which would need to shift graphics data to cram 2 virtual tiles into 3 physical ones. Of course, scaling would also look terrible, everything needs to be hand-drawn.