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To me, if Valve wants Linux multiplayer to have a future, they need to demonstrate that they can develop a good Linux anti-cheat solution.
That’s much easier said than done. But I hope it’s a problem that they’re working on. Otherwise, it’s going to limit the potential of the Steam Deck and other future Valve Linux hardware.
Look to Minecraft servers like Hypixel for how anticheat should be done. You can completely hack your client, but your every movement is scrutinized by the server and only the data you need is received. This cripples what cheating can allow you to do without using client side anticheat and still enabling mods that improve quality of life.
While i do like how hypixel does it, hypixel has a LOT of cheaters, even in an environment significantly less conducive to them than stuff like valorant and apex.
I think the problem is that game publishers also want the cheapest and laziest solutions. What EA (and others) are doing now are basically “give us full control of your computer so we can do whatever we want” with their kernel level anti-cheats. Server side anti-cheat requires more processing that they have to pay for, and requires more work to develop heuristics and other algorithms to detect cheaters.
one way to burn this all down is for hardware cheats to become even more popular, a triggerbot hardware cheat is as simple as a adruino plugged into your USB and your computer sees it as a capture card and a mouse and that’s the simpler solution.
If they start to ban capture cards or PCs with 2 mouse, it can be upgraded to be a hdmi and mouse pass through
I think Microsoft and their partners have been dreaming about turning PCs into fully locked down platforms for a long time, completely unrelated to gaming. Hardware DRM including display devices and cables, and only running “trusted” software is the end goal.
We’ll see if Valve’s partnership with Arch expands, it’s been suggested that Valve could do signature verification on the OS as a fork of verification.
It would be nice of Valve could put this issue to rest considering its the top blocker on some leaderboards games.
Personally I hope they solve it by making it “opt-in” for “Verified Multiplayer” as opposed to opt-out ‘take it or leave it’ as many games get canned robbing purchasers of their ability to enjoy abandoned games.
To me, if Valve wants Linux multiplayer to have a future, they need to demonstrate that they can develop a good Linux anti-cheat solution.
That’s much easier said than done. But I hope it’s a problem that they’re working on. Otherwise, it’s going to limit the potential of the Steam Deck and other future Valve Linux hardware.
Look to Minecraft servers like Hypixel for how anticheat should be done. You can completely hack your client, but your every movement is scrutinized by the server and only the data you need is received. This cripples what cheating can allow you to do without using client side anticheat and still enabling mods that improve quality of life.
While i do like how hypixel does it, hypixel has a LOT of cheaters, even in an environment significantly less conducive to them than stuff like valorant and apex.
I think the problem is that game publishers also want the cheapest and laziest solutions. What EA (and others) are doing now are basically “give us full control of your computer so we can do whatever we want” with their kernel level anti-cheats. Server side anti-cheat requires more processing that they have to pay for, and requires more work to develop heuristics and other algorithms to detect cheaters.
one way to burn this all down is for hardware cheats to become even more popular, a triggerbot hardware cheat is as simple as a adruino plugged into your USB and your computer sees it as a capture card and a mouse and that’s the simpler solution.
If they start to ban capture cards or PCs with 2 mouse, it can be upgraded to be a hdmi and mouse pass through
they will eventually make it so restrictive it will be impossible for people to actually play, before they consider a serverside solution.
I think Microsoft and their partners have been dreaming about turning PCs into fully locked down platforms for a long time, completely unrelated to gaming. Hardware DRM including display devices and cables, and only running “trusted” software is the end goal.
We’ll see if Valve’s partnership with Arch expands, it’s been suggested that Valve could do signature verification on the OS as a fork of verification.
It would be nice of Valve could put this issue to rest considering its the top blocker on some leaderboards games.
Personally I hope they solve it by making it “opt-in” for “Verified Multiplayer” as opposed to opt-out ‘take it or leave it’ as many games get canned robbing purchasers of their ability to enjoy abandoned games.