After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
I’ve literally never heard about it until this post.
Looking at the reviews seems like a shame as the only complaints are the hardware limitations. Still won’t be getting it until I finish (at least some of) my backlog.