After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
No one was really predicting Baldur’s Gate would blow up THIS much, honestly. And besides, what could they do? Delay it any amount and you get close to something that IS predictably going to explode: Starfield.