- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
"SAG-AFTRA is standing up to tyranny on behalf of its members,” stated president Fran Drescher.
"SAG-AFTRA is standing up to tyranny on behalf of its members,” stated president Fran Drescher.
No. Not unless devs unionize. More time to make the game doesn’t mean less crunch, it’ll usually mean more crunch as crunch used to be a month or so before release and is now just the entire time a game is in production. So a longer production just means more crunch.
Crunch is a worker power problem, it’s companies taking advantage of the power they have over workers who can’t individually refuse.