heimy@lemm.ee to Games@lemmy.worldEnglish · 1 year agoBethesda hired a Skyrim modder to create the "lighting and clutter" in Starfieldwww.gamescensor.comexternal-linkmessage-square98fedilinkarrow-up1502arrow-down115
arrow-up1487arrow-down1external-linkBethesda hired a Skyrim modder to create the "lighting and clutter" in Starfieldwww.gamescensor.comheimy@lemm.ee to Games@lemmy.worldEnglish · 1 year agomessage-square98fedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up1·1 year ago Also, having the spell system repurposed was classic BGS. Whoa what? Is there space magic?
minus-squareCrismus@lemmynsfw.comlinkfedilinkEnglisharrow-up1·1 year agoNot really Space Wizarding, but using the magic system to apply buffs. Similar to how Fallout handled Armor as hidden spells and enchantments. sorry for the delay, but Starfield is quite easy to get lost in the exploration
minus-squareChailles@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoTo be fair, why make an entirely new system that does the exact same thing? For instance, I don’t see anyone complaining that the Action Points in Fallout 4 essentially function as Stamina in Skyrim.
minus-squareCrismus@lemmynsfw.comlinkfedilinkEnglisharrow-up1·1 year agoExactly my point. It’s a good system that they’ve been using for decades. It’s comforting to see that everything has stayed the same on the inside.
Whoa what? Is there space magic?
Yes. It’s fucking awesome.
Not really Space Wizarding, but using the magic system to apply buffs. Similar to how Fallout handled Armor as hidden spells and enchantments.
sorry for the delay, but Starfield is quite easy to get lost in the exploration
To be fair, why make an entirely new system that does the exact same thing? For instance, I don’t see anyone complaining that the Action Points in Fallout 4 essentially function as Stamina in Skyrim.
Exactly my point. It’s a good system that they’ve been using for decades. It’s comforting to see that everything has stayed the same on the inside.