According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Once every 20 or so times that I leave my inventory, my viewcone is placed inside of my weapon for half a second and then the game stutters and I pop back into my character’s head (I think the inventory screen may scale up weapons for display and it’s failing to undo that so quickly, but that may be completely false).
That, and one dialogue “loaded” instantly (it started the interaction but wasn’t prepared with the graphics) and displayed a black screen for the first half of the conversation. Oh, also, FSR is FSR and makes spaceship landings look terrible.
Those are the only notable graphics issues I’ve experienced aside from widespread poor performance, and they might not even be graphics issues. I mean, the game doesn’t run too great, but the core gameplay is definitely less buggy than FO4 or Skyrim at launch. I’m sad to hear people are having more serious graphical issues, especially Arc users.