A frog who wants the objective truth about anything and everything.

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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I agree that Bethesda’s RPG writing is amateur at best, and I can’t dispute that there can be some good points in Dishonored. But at least for me, a mark of bad writing is that I find myself unable to care about the outcome for any of the characters in a story, and in Dishonored, I personally didn’t care much about any of the character’s struggles or personalities, as they were all pretty one-note. I can’t recall a single character’s name from Dishonored except for Corvo, since I found it novel to hear Stephen Russell as a main character again (big Thief fan, which incidentally I would point to as a game with excellent writing).

    There was one instance in the main base/hub of dishonored 1, where there’s a short excerpt of a story about a whaler in a book, I think in the room where Emily was supposed to chill out in. I thought the writing of that little short story was so compelling, I sat back in my chair after I finished it and thought “Why isn’t this game about that?”, because I felt it highlighted how boilerplate the actual game’s story was in comparison. So in that way you’re right, the micro-writing, the world building, the atmosphere, is all top notch. I just wish the characters and plot were able to match it, as then it would be a masterpiece.

    I should mention that I’m pretty difficult to impress with writing in video games, as I don’t think most of them can compare to the quality of writing available in books except for a handful of examples such as Thief, Gemini Rue, Mafia, and the original Deus Ex.

















  • That was a fun review, I like the style you went for with it!

    I played this back in the day on the 360, which didn’t seem to have the bugs you encountered. I recall having a pretty good time with it, and it was short enough not to overstay its welcome. The jumping mechanics and training for it were unique at the time, and I thought it was a nice twist on the WWII formula.

    The lacking narrative (or at least, I don’t remember one, or any characters) hurt it, as it felt sort of like I was playing a multiplayer game alone at times.

    I also thought it was neat how the sniper rifles were more accurate/less wobbly if you slowly squuezed the analog trigger, I’m not sure I’ve seen that elsewhere.

    But yeah, good review, I’d honestly enjoy reading more from you.





  • ProdigalFrog@slrpnk.nettoFediverse@lemmy.worldPrivate voting has been added to PieFed
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    2 months ago

    Regarding the voting account having no name, does that mean it will be a random string of letters and numbers? I get that it will still be possible to discover vote manipulation or mass downvoting with that, but I suspect it would be more difficult to detect initially or without some deeper analysis, since it’s harder to recognize or remember a random string compared to a human made username.


  • It’s extremely difficult for me to enjoy most 8-bit games, as there’s very little there to intrigue my tastes. However, there are a few standouts that I still play to this day on an emulator handheld, like H.E.R.O. or Mr. Do!

    The good ones generally have a really solid little gameplay loop that’s quick to get into, with tight controls that let you get into a flow-state easily, and a difficulty curve that isn’t infuriating (something far too common from that era). The story heavy games from that era usually had mediocre or terrible writing paired with repetitive grinding gameplay, so the classics like Final Fantasy are sadly off limits for me.

    H.E.R.O. is one of my favorites since it has somewhat uncommon gameplay where you control a man with a helicopter pack in a mine, avoiding various hazards to rescue a trapped miner at the end of each level. It rewards memorization, which is a knock against it, but even though I’ve played it heavily, I keep coming back to it as I never can quite remember the layouts of the later levels, and once control of the backpack is mastered, it just feels good to zip around all of these creatures and caverns of instant death without nicking yourself. I’m not sure how someone who has never played it before would feel about it, since it can take a while to get the hang of the controls, but I think it holds up pretty well from that era.

    It also received a pretty massive number of ports to various consoles and home computers. The original Atari 2600 version is good, but personally I found the MSX port to be the most polished, and it adds some nice additional graphics as well.



  • What I saw over there was a large portion of his community pleading with him to delegate administrative tasks to the community, as it became increasingly clear the website was becoming too much for a single guy to manage (he was the only moderator of like 30+ communities that were full to bursting with spam, as well as the sole site admin). He never approved the many applications to help moderate, and said he was extremely slow to trust others, so never appointed a second admin, and instead just continued to silently work on the codebase as the site became unusable from spam.

    I think his extreme distrust and desire to do everything himself combined with his medical issues led to extreme burnout, and ultimately its downfall.



  • The remake has much better gunplay and graphics, and overall has been ‘smoothed out’, but personally I think the new casting choices were unbelievably bad, and take all of the soul out of the game.

    If you can get past the jank of the original (and get the community patch to add the old music back in), I personally think the original is the better game by far, but I was a huge fan of the original, so I’m biased.