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They’re effectively visual novels with light gameplay mechanics for navigation or making some narrative path choices. At least, that’s how I felt about Until Dawn.
They’re effectively visual novels with light gameplay mechanics for navigation or making some narrative path choices. At least, that’s how I felt about Until Dawn.
I want to see his diagrams, or at least photos of the infrastructure.
I can’t imagine the heat buildup in that room after an hour if the infrastructure is all powered on at once.
Hell yeah! These were really fun for me to play as a kid, and I did like the Raptor ending in particular, but I always wanted a bit more, given how much effort it took to get to the end. Especially the Grant campaign.
As a kid, though, I just wish the map would change and display the next level on the map once you finished the third stage. Even if you couldn’t pick your route anymore, it was always frustrating not really getting to see my progress after that point.
I played it a bit a decade or so ago. I never really got the hang of the main, game-defining mechanic; one of the main methods of movement in the world was to jump from a high point and build momentum while gliding to get higher, but that was also the main way to deal damage, iirc. It was very strange.
As for the crassness, the original Worms game had a self-destruct attack that was about as direct, iirc.
Not to add to the whataboutism, but don’t forget how the US firebombed Tokyo.
I’ve been enjoying Signalis. It’s a survival horror game with a top down 2.5d perspective and a late ps1-early ps2 graphics style. It’s very reminiscent of the older Resident Evil games where ammo is scarce(more or less is available based on difficulty), inventory space is limited(adjustable limits are available in settings), and there are specific rooms with a storage container where you can store items and save your game (there is no autosave or checkpoint system; you have to manually save your game), but it very much feels like it’s own thing.
I picked it up on a whim when looking for games with female protagonists to play on a new-to-me hand-me-down Steam Deck, and it happens to run perfectly on it.
What’s frustrating for me is when the PC side cripples mixed-input entirely even though I just want mouse-look, gyro aim, and analog movement from my controller without any aim assist. (Looking at you, Destiny 2 and Halo.)
This sounds like it would mean charging Valve money for the privilege of using Valve’s own infrastructure every time a player installed a Unity game after a major PC upgrade/reinstall or after uninstalling that MMO they dumped every other game in their library try out.
Steam could probably bake a ban on software that uses installation trackers into their developer/publisher ToS, or ban the collection or transmission of Steam user data related to installations, or something similar.
This bug has been around for a while. It’s apparently reliably repeatable if you know how to manipulate it, but I haven’t looked into it too much myself. For context, I’ve been playing Phas on and off since 2020.