Software engineer (video games). Likes dogs, DJing + EDM, running, electronics and loud bangs in Reservoir.

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • What I love most about 8-bit era games are how small they were storage-wise. Most of the ROMs are tens of kilobytes for the entire game. Developers were severely constrained by the hardware limits which led to some creative decisions, eg. the bushes and clouds in Super Mario Bros are the same sprite just drawn in different colors. All code was written in pure assembly for efficiency and size.

    To put it into perspective, AAA games today are one million times bigger.








  • Haha, love the last paragraph. It’s hard for software engineers to release code publicly knowing their work is going to be scrutinized by other engineers, without adding a disclaimer or caveat of some kind.

    “We had very little time and were crunching for months”

    “I know this is a bit hacky but I was 7 years old”

    “I wrote this code in hospital while I was recovering from anesthesia”

    It reminds me of a musician playing their song publicly for the first time.