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Joined 2 年前
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Cake day: 2023年7月3日

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  • People should keep right except to pass, typically.

    Over short distances, the difference between going 40 and 30 or even 20 are miniscule. I’ve still had people lose their shit when I wouldn’t blaze through a school zone. Just chill out bro, the fast food will be there all day.

    But I live somewhere I don’t need to drive anymore, and I’m happy with it.



  • You have to jump when you’re doing it, too. if you touch the ground before it finishes, it won’t work and you’ll just get shocked.

    If you clear some post-game optional challenges, there’s a special move you can unlock that does it easier, but that’s only useful if you want to do NG+

    Hours on the centipede man, you say? Once you get into the deflect rhythm, they’re very satisfying. Fill their posture right up and then finish them. But without the timing, you’re going to take a lot of chip damage or get posture broken yourself :(



  • The most important thing for people, and by people I mean all of us at times, is in-group belonging. None of us are immune to that. We look to our peers for cues on how to behave and what to believe.

    Some people consider like scientists and experts in-group, and trust them. Some don’t.

    This need for in-group cohesion is more important than facts and figures. It’s more important than the text of some book.

    So when all your friends and family are saying that Christianity means one thing, it’s unlikely you’re going to disagree.




  • There’s not a reason to fight most enemies in most video games to be honest.

    Hmmmm… that’s a thinker.

    In the older zeldas, you didn’t especially need to fight stuff on the overworld. I’d usually just run by, or kill the ones that were in my way.

    In most FromSoft games, you can run past enemies but that can quickly spiral out of control. Killing them gives you time to explore safely, on top of the XP rewarded.

    In shooters like Doom, you could probably run past most enemies, but they’ll keep attacking. Clearing them makes you safer.

    Monster hunter it’s the whole point of the game.

    What games are you thinking of where fighting is pointless? I don’t think it’s “most” games.