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Joined 2 年前
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Cake day: 2023年7月3日

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  • If I was raising kids, I absolutely would not want to do it in the suburbs. It’s isolating and limiting. I was always so jealous of the kids I knew that lived in the city. They could do things. I was stuck indoors , or walking for like 90 minutes to get anywhere.


  • jjjalljs@ttrpg.networktoMemes@sopuli.xyzBruh, chill
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    3 天前

    I do not miss driving. Public transit forever.

    But when I did drive, after my reckless youth, I’d usually just chill in the right lane. I don’t care. Fly by at 120mph. I’ll be here going with the flow of traffic, or about the speed limit if I’m alone.

    I do remember one time in the suburbs when I was visiting my parents, I was driving to the grocery store. It’s a short drive (because it’s the suburbs, you can’t safely walk to the supermarket), no highways. About 10 minutes to get there from driveway to parking lot. Some guy behind me started absolutely losing his shit, screaming, and passed me dangerously by driving onto the shoulder. He pulled into the same parking lot. I parked well away from him because I didn’t want to deal with crazy.

    I’m not good at math, but if the entire trip was about 10 minutes, I feel like the time difference between me going about the speed limit and me speeding is, at most, what, 2 minutes? 5 minutes? The guy probably took more than 5 minutes off his life being so angry.




  • It was a good game. Not perfect, but very good.

    Even the things I don’t like are pretty minor.

    • upgrading weapons is kind of tedious. Once you know where the stones are or the bearings, it’s kind of a chore to get them.
    • related: once you know where some high value items are, it’s really tempting to just beeline for them from the start. But that’s kind of tedious. I guess I could just pretend I don’t know where the +5 stats talisman is.
    • a lot of side content isn’t especially rewarding. The first time you play it’s exciting because you don’t know what you’ll find. But later it’s like “nah, this catacomb has a useless ash and boss I’ll fight elsewhere”. Which is a shame because most of the level design is great.






  • This doesn’t seem like a good idea.

    One, releasing should be easy. At my last job, you clicked “new release” or whatever on GitHub. It then listed all the commits for you. If you “need” an Ai to summarize the commits, you fucked up earlier. Write better commit messages. Review the changes. Use your brain (something the AI can’t do) to make sure you actually want all of this to go out. Click the button. GitHub runs checks and you’re done.

    Most of the time it took a couple minutes at most to do this process.


  • DND 5e (the rules the game is based on) is a weird system, mostly forgiving.

    Your stats matter a lot. The bonus from stats only goes up on even numbers. A 10 is +0. An 11 is +0. A 12 is +1. Yes, this is crazy.

    You can only improve your stats every 4 levels, where you can choose to get +2 stat points (or take another bonus from a list, but most of them aren’t worth the opportunity cost)

    Different classes and backgrounds have different “proficiencies” in skills and equipment. Your wizard can’t function well in heavy armor. The game will tell you if you put on something you can’t use. Pay attention to it, otherwise you might end up wondering why you can’t hit anything or cast your spells.

    The game expects you to long rest in camp a lot. Even though the story suggests otherwise and it says resources are limited, don’t worry too much about it. A lot of story beats happen in camp, and most of the game isn’t really time sensitive. Dnd’s balance is kind of stupid imo in that it expects you to do like 6 encounters before resting, and that typically means (after low level) only the last one is a challenge. Rest as often as you need to. Blow your spells. Don’t be like me and hold onto them until you finish the whole map.

    You can respec for cheap pretty early on, too. Can’t change your species or background but you can change your stats and class.