• 2 Posts
  • 170 Comments
Joined 1 year ago
cake
Cake day: June 19th, 2023

help-circle

  • I don’t think it is so much that executives cannot learn, it’s more that their priorities are consistent predictable margins, not the overall health of the industry.

    It’s a prisoner’s dilemma, most of the benefit of succeeding with something original is for the industry as a whole; proving certain concepts and ideas are viable, revitalizing public interest in the medium, ect. But the risks are mainly carried by a single publisher or studio, if it flops, they loose money.

    So the general trend is to avoid risk and maximize predictable profit, this shrinks the over all profitability of the industry by fatiguing public interest and willingness to pay, but maximizes safety for individual publishers and studios.

    Having a low budget segment that can afford to take risk on new ideas is key to preventing industry decline, but the industry has moved away from that towards the highest possible revenue generating films. The publishers and studios that used to do that have all ether folded or moved up to bigger budget higher return options, and they’ve pulled up the ladder behind them by making it so difficult to get indie projects in to theaters.

    The same thing could happen in the video game industry. Luckily the indie game market exists, and they’re still able to get their products distributed on large platforms like consoles if they prove a big enough hit on the PC market. It is getting harder though, and more and more, small budget, small team games are getting relegated to PC where there is just a smaller market. Ideally, consoles should make it easier to get small indie games onto their platform, or more people should start playing on PCs.




  • That’s actually kind of shocking to see that indie games have surpassed AAA in revenue. I expected that was kind of inevitable given how uninspired and criticized modern AAA stuff is. But to actually see it already happened is cool.

    It’s been shocking to see the amount of financial industry money and control at some of the bigger studio, and the way they talk about the future of the industry is disturbing. Although, if the money isn’t rolling in, or there are other parts of the market making more money, it makes me hopeful that finance will loosen it’s grip on these companies and let them make good projects rather than chasing arbitrary metrics.


  • This is a shame, I haven’t played a sims game in a while and I remember them quite fondly. The latest EA sims stuff has just been utter micro transaction slop, or at least last I checked. I hate to see a smaller studio that’s not working through one of bastard publishers get hit like this.

    I’m a lot more patient with paradox than I am with other publishers. Their focus still seems on producing interesting games rather than chasing “maximized revenue”. There are realities to being a publisher though. if a studio is failing to produce something and your financials are limited, there’s only so much risk you can take on extending deadlines, and writing something off for a quick boost to financials is a alluring sirens call.

    I have my issues with how paradox studios design is affected by their DLC model, but I don’t think there’s a better way to bring in ongoing revenue to fund further development.

    It’s a mess, all of it, but it is a results of the context and system they exist with in, not necessarily the will of those making the calls at paradox. Paradox tends to do a better job of existing with in the system without making pure slop than other big publishers, so they have my patience for that.




  • I think the larger issue here is that you can’t compare music or TV shows to games, at least not in how people interact with them.

    TV has always been a subscription model, the only difference with streaming is getting to choose when and what you watch. Games have always ether been pay per play or pay for a copy, with the notable exception of free to play or MMOs that require a subscription. Music is an odd case because it’s split between two models historically, radio and records/CDs.

    I generally watch a show or movie once, maybe I’ll rewatch it if I really like it, similar for music. If i loose acces to it because a streaming service drops it, shame, but no big deal. But I’ll often go back and play a game for hundreds of hours, loosing acess to a game is a much bigger deal. People generally put a lot more time and effort in when they play a game, owning it makes more sense in that context. Personally, I don’t buy that many games over all, having access to thousands of titles doesn’t mean much if I’ll only ever play a handful. Something like Game pass is more expensive than the rate i buy new games at and loosing access to a game that i routinely play is a legitimate concern with a streaming model, ether because i stop paying the subscription or they decide to take a title off the service.





  • megopie@beehaw.orgtoGaming@beehaw.org98% compatibility
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    3 months ago

    Proton is steam’s compatibility tool, these “medals” basically indicate how well a game works through it. Platnium and gold mean work without troubleshooting. Silver means a little tinkering with settings. Bronze means it can work with effort, and borked means it just doesn’t work.

    So, 84% working with 0 effort, and 11% working with light tinkering.

    The post is kind of incomprehensible if you’re not already familiar with proton and the troubleshooting website proton DB.



  • I think the easiest solution to this is just not to have all the ”smart” features in the first place.

    In regards to reducing emissions, I get that these smart features can increase efficiency, but, does that offset the emissions of manufacturing the additional hardware needed? most people won’t set up things like load shifting, or live in areas where variable priced power just isn’t a thing, so that efficiency is only really realized by a fraction of the units.

    Things like heat pump heaters are incredibly efficient systems, even without the smart features. I think we would be better served by focusing on getting these made as efficiently, repairably, and cheaply as possible. And then getting them in to as many hands as possible. Packing them full of smart features will just diminish the longevity of the equipment, increase the cost per unit, and make them less accessible to the average person.

    The problem is, this isn’t really up to consumers or even companies, as alluded to in blog post. Investors push for the inclusion of such features because they’re ether convinced it’s what must be done to compete, opens avenues for future subscription fees, or just because they’re invested in the company that makes the parts that enable the features.

    It’s a structural issue in how investment and funding is done, and regulation will only do so much to counter the natural tendencies of the business world. We need different ways to get investment in to the production of these kinds of products.


  • I see a lot of potential for electric aircraft for short haul flights between regional airports, or for distribution of cargo between hubs, but not in any sort of dispersed capacity. Hub to warehouse cargo? Sure! Delivery to doorsteps or air taxi? hell no.

    Anything that isn’t flying along a designate air route between already establish large volume facilities is just fundamentally impractical due to the safety issues with aircraft. No amount of new tech will solve how fundamentally dangerous a 4 ton hunk of metal going at 160MPH going anywhere but a designated route away from populated areas is.



  • He was sued for miss use of company profits, not for failing to maximize profits.

    He took profits and was reinvesting in new plants and cutting car prices, while also ending dividend payments to do so. That was the crux of the case, ending dividend payments despite having money to continue paying them. This case is routinely held up as an example of shareholder primacy but has been dismissed as an example of such by most modern thinkers In the field, in large part because the court also ruled that he had final say on how to proceed with company operation. Increasing worker pay was not the issue, ending dividends to make capital investment was.

    Edit: also, I should clarify, he was the majority share holder, and the minority shareholders could thus not replace him with someone willing to pay dividends. He was not being sued for failing to seek profits, he was being sued for holding those profits hostage from other shareholders.


  • This is a common misconception based on an argument put forward my Milton Friedman. It’s based on legal cases where CEOs were taken to court for knowingly defrauding shareholders for their own personal gain (say, selling all of a companies assets of the company to a different company the ceo owns privately for a single dollar).

    Friedman argued that these cases set precedent that meant all CEO were legally obligated to maximize shareholder value and could be held legally accountable for not doing so. Friedman was wrong about this, like many other things he said, as he was not a lawyer, nor a particularly good economist. No CEO has even been successfully sued for “failing to maximize shareholder value” despite some people taking Friedman’s work to heart and trying to do so.


  • This is definitely realistic and not an over valuation based on AI-hype investor brain rot. Like, they’re a fucking graphics card company. Like, sure graphics cards can do some cool linear algebra, and linear algebra can do some cool things… but I’m sorry, they’re not going to be earning as much as Apple or Microsoft, companies that sell the whole rest of the computer to people and/or the plurality of software that runs on it.