

That’s why winget has --silent
. I wish silent was the default instead of interactive however.
That’s why winget has --silent
. I wish silent was the default instead of interactive however.
This is incompetence.
I’ve been in and out of games for my entire career. Every place I’ve been has had strict policies on outside art assets. I’ve even seen every new art asset to require a monthly license review to prevent any chance of outside art having slipped in somehow, including any usage of Blender’s example model Suzanne.
I WFH for a company where we’re regularly moving files and packages in the 100s of GBs. I’m already on 2.5Gb and and I still ahev to wait 10-20 minutes at times. I also share a connection with my wife who is a CAD designer and 3D Space modeler for an architect who also works from home who also has similar upload & download times for some of her work.
That’s just us. There’s plenty of other professionals out there that work with large files between teams either as a job or hobby from home.
10Gb has a market for home users. It may be limited at this time, but it’s there.
Rubber begins to degrade after 3-7 years depending on the compounds. Even if stored in ideal conditions to slow the degrading, you’re only going to give it marginally more life.
Degraded tires risk side-wall blow outs and let will easily let through sharp debris (sticks, thorns, glass, sharp rocks) causing far more maintenance needs.
That’s not to say bikes aren’t beneficial and there’s ways to get around this (stuff the tire with leaves, foam core [also has limited life span], etc), but it is something to be aware of.
This all reminds me… I need to replace the tires on my good weather bike.
Han has died.
I was on the fence of asking for one for my birthday late last year for exactly this reason.
What tipped me over was that I took a look at my Steam library and realized I literally have hundreds of indie and AA games that I’ve never played or have less than 4 hours in that I always meant to go back to. And that was it, I decided the Steam Deck was going to be my indie gaming experince platform. It has been amazing at doing this, and I’ve been chewing through my indie game library like crazy, and have picked up so many more that I’m loving gaming again! I can see myself keeping the current steam deck around and will be used regularly for at least the next 5 years.
If you’re looking for a portable machine that’ll tackle most modern & higher end games, either look at the alternative SteamOS portables or wait for the next Steam Deck (the touch screen, D-Pad, Sticks, and dual touch pad make it the best choice for best I out options for game compatibility).
However, if you want a great machine for indies, AA, older AAA titles, and console EMU, the current hardware is amazing and worth the price
“AI” text prediction runs locally. Microphone is for voice to text functionality.
As for the keyboard itself. Ehhhhh. It’s lacking UX features to make it actually usable. I dailied it for a month and had far more typos, text prediction broke whenever a number or symbol was fat fingered into the string. Finding symbols you need was worse than gboard & SwiftKey.
I really want there to be a great open-source keyboard, but none actually deliver on UX atm.
The entire state smells like balls too.
If you want to see a good modern take on an RTS, check out Mechabellum.
Just an HMD. He’s largely a sim pit VR user.
Samsung Odyssey w/ GTX 2060.
He’s using Monando built with Envision without the steamvr-monado Plugin because “it slows everything down”.
I have a friend that regularly games in VR in Linux. Admittedly, he’s always faffing around with it to make it work. But he’s also a bit of a chaotic person that runs Arch, so that could just be him and not a failing of the current level of support.
Time & effort. Everything that you do means something else doesn’t get done. Whether that be gaming with friends or an item off your project/chore list.
We know that gaming centric distros are great for getting up & running, but it’s still a time sink, and will require effort. Not everybody has a backup drive with their games and will have to re-download everything too. There’s also a risk their favorite game isn’t compatible with Linux
Windows 10 also works just fine. I still have it on 2 of my 4 computers (2/5 if you count my Deck), and haven’t switched those over yet because I’m being lazy on one and the other is a perfect candidate for the SteamOS UX experience since it’s a HTPC. However, I have done some looking around at other HTPC experiences and just haven’t pulled the trigger. Which will be awesome, since Windows did away with their HTPC UX years ago.
I haven’t run across a game that hasn’t run on The Deck yet. I know it’s capable of running quite a lot, but I got it to play indie games. It’s been great and does what I want it to do phenomenally. Additionallh if I ever wanted to do something more demanding on it, I could.
Intellisense has been doing this for a bit now, and this tip will work in various IDEs these days, including Visual Studio & Jetbrains!
$50 on Musk calling everybody pedophiles when they reject his proposal that’s full of issues.
You can also use the workflow_dispatch
execution pattern and use some data input params and execute through the portal interface.
However, do be careful about trusting input params without sanitizing them (GH has docs around this).
Docker issues are always fun. I’ve repeatedly ran into docker kubernetes ssl certs being blocked by my ISP because they are dumb. Recently switched ISPs that let let’s me actually have that control.
Unless I’m doing a simple bash or pwsh script, I prefer to use GHA Script due to the headaches caused by how things are translated down and missing quotes/slashes/etc can cause massive headaches.
I’ve been meaning on spending a morning getting Nektos/ACT running.
UE5 performance is fine these days if the game developer actually utilizes the tooling in place to catch problematic assets, sequences, blueprints, and more. Now, those tools may not be the easiest to use, but they do exist, and, with official documentation. It’s got challenges, but the tooling exists. In 5.5 there was even an expirmental plugin released that’s supposed to help with the burden of integrating this work, so it’s obvious there’s effort being put into providing tools for developers to make performant games
The problem is that takes additional time in a production pipeline, and is uaully pushed off to the side til the end of a game’s dev cycle instead of the beginning, if it’s done at all. And due to the way that many game studios are funded and operate, it’s not uncommon for product quality to follow the model of delivering features first to meet funding milestones instead of focusing on making sure the work that’s being introduced is also performant.