reddit: nico_is_not_a_god pokemon romhacks: Dio Vento

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Cake day: June 17th, 2023

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  • Yeah. If this is a case of “publisher buys out studio, replaces leadership, runs game into the ground” or “leadership of indie studio sells out, coasts on gold parachute, provides no leadership to the game’s dev team” or anything in between… The game won’t be good. It certainly won’t be good in early access. It’s an easy “skip unless it turns out to be completely mindbogglingly phenomenal on launch” for me. A downgrade from its prior status of “the only thing that’ll prevent me from buying this after early access is if it’s complete dogshit”.



  • I didn’t buy and don’t have the console. But either way, refunds wouldn’t “hurt” Nintendo the way they would on a platform like Steam - you can’t refund Nintendo digital products, and even if Walmart accepted a return on a Switch 2 with the digital account-based (non-transferable per TOS) Mario Kart redeemed, Nintendo already made their sale by getting the thing on a Wal-Mart shelf in the first place.

    It’s just silly to see a comment about “keeping” giving Nintendo $80 for mario kart when the people affected by stuff like this… Already gave Nintendo $80/$500 for Mario Kart. The “support” has already been delivered.




  • you’re not particularly worried about “someone”, you’re worried about bots that are scanning IP ranges and especially default ports. A lot of people will install a program, not really understand what it does, and forward a port because the setup told them to. Then proceed to never update the program (or it’s a poorly secured program in the first place).


  • if they got in…

    You’re trusting Jellyfin to not have some form of privilege escalation attack available. I’m not saying they do have one or that anyone’s exploiting it in the field, but yeah. Also if your Jellyfin admin account is allowed to download subtitles to content folders, a “just fuck shit up” style vandal-hacker could delete your media probably. If you mount the media read-only that wouldn’t be a concern.










  • Game of the year. Also, if it didn’t have the RNG component, it would be a worse game. A puzzle game that inherently prevents you from stubbornly blundering down one thread is genius design, the fact that the house forces you to look at rooms you aren’t looking for leads to so many natural “aha!” moments and encourages you to be actively tracking multiple story/puzzle threads at once.

    So few puzzle games care about also being good games, and I can confidently say that if Blue Prince didn’t have the excellent roguelite-inspired gameplay loop at its core I’d have dropped it without even giving it a chance. Giving you “stuff to do” as you process the lore and puzzle hints is the secret sauce. The game’s themes of inheritance tie in perfectly to the strategic mastery curve of learning how to influence the manor. Having a source of “payoff” emotions other than “solving a puzzle” keeps the moment to moment gameplay fresh, and if you’re playing it for long enough that stuff like allowance tokens and stars stop feeling like rewards, you’ll also have access to so many luck-mitigating tools that I can confidently say it’s a skill issue if you’re still fighting the drafting system.

    The natural progression from “the objective is to wrangle the house into giving me what I KNOW i want” to “the house is just like this, and I can search it to find new things to want” to “I know how to make this house sing” is perfectly executed ludonarrative harmony. You learn the rooms so much better when you’re forced to walk through them on consecutive days. Upgrades and rarity tweaks give you so much power. The drafting system isn’t a barrier to you solving puzzles. It’s a strategy game that you can be good or bad at. And a lot of people that are frustrated at that system’s existence are refusing to treat it as something you can get good at. It’s a Dark Souls boss fight - practice with intentionality, explore solutions and ideas, fail frequently, learn from failure, be rewarded with mastery.

    People just aren’t receptive to the idea of “challenge” in a game that isn’t precision timing or stat sheet optimizing. The house mechanic of Blue Prince is a relatively challenging strategy game, and part of the challenge is recognizing how to interface with it at all. A lot of people come to the game ready for challenging puzzles but not a strategy game, and for those BP will feel like “RNG getting in the way of my puzzle solving”. That’s fair, but I’d liken that attitude to coming into Elden Ring and complaining that all these boss fights are in the way of the lore. Strategy games might not be your thing, and maybe you didn’t know BP would be one, and that’s okay. But for those that like challenging strategy games and intricate puzzles, there’s nothing quite like Blue Prince.


  • pory@lemmy.worldtoGames@lemmy.worldApple blocks Fortnite's return to iPhone in US
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    2 months ago

    I’d take an Apple loss over an Epic one any day here. Apple’s walled garden philosophy has permanently damaged the tech literacy of an entire generation, and the fact that ~half of all people that want to use a smartphone to do things simply can’t just install a FOSS application downloaded from Github to do the thing is an atrocity. Apple getting away with it also emboldens Google to make their phones/tablets into “gadgets” instead of “computers” with stuff like file permissions policies (that became so restrictive that the devs for Syncthing simply gave up on Android as a platform).

    Meanwhile, Epic’s greatest evil that affects me is that I don’t play some video games because they’re exclusive to Epic’s store, and also some video games are worse because it “just makes too much financial sense” for AAA devs to release UE5 slop. Operating systems and programs are more important than video games, and video games as a medium are more restricted by stuff like what Apple’s doing than what the AAA devs do to generate shareholder value.