I’m waiting for their multiplayer patch to play the game in full but I enjoyed the combat in the first 10 minutes and an excited to play it. ARPGs need to evolve past the idle games most of the current popular ones devolve into.
I guess I haven’t heard Souls-Like or games like Zelda or Witcher 3 (what I’d call Action Adventure I guess or RPG) called an ARPG although they fit the name well enough that maybe I have and today I’m falling on the other side of a fuzzy line.
Yes, I was referring to Diablo, PoE, Last Epoch, and the rest of the “looter” ARPG’s or what I’d just call ARPG’s. Maybe this is why the Diablo-like meme came up? To further drill in to the genre.
I think Zelda is right at the boundary of Action-Adventure and ARPG, and some games fall on the RPG side (TLoZ, Zelda 2) and many on the action-adventure side. But many are right at that limit, using equipment and heart containers as progression.
Dark Souls is absolutely an ARPG. You have leveling mechanics, different builds with impactful player choice, and other forms of progression. Likewise for Witcher 3.
And yeah, what frustrates me a lot is that many people seem to mean “Diablo-like” when they say “ARPG,” which it is, but the genre is much larger than that.
Diablo’s effect on the market was significant, inspiring many imitators. Its impact was such that the term “action RPG” has come to be more commonly used for Diablo-style games, with The Legend of Zelda itself slowly recategorized as an action-adventure.
To me, ARPG means any game with strong RPG mechanics and a focus on the action instead of stats for determining player success.
Unfortunately, the snippet from the Wikipedia article you quoted exactly exemplifies my understanding of the genre tags and how I’ve seen them used since I was old enough to get on the Internet and read such things.
Zelda has, for me, always been an action adventure game. I don’t think I’d called Zelda breath of the wild an RPG game or an ARPG game but that’s because the item portion of the game felt incomparable to a game like Witcher or Diablo where every piece of your character is an item that can be upgraded.
That being said, I’m not exactly the biggest Zelda fan and BotW was like 10 years ago for me.
Yeah, Zelda was originally what I thought of when I heard “ARPG” because I grew up on the NES games. If I started w/ something later, I might consider the series “action-adventure” instead, because the definition of what an ARPG has changed somewhat. And yeah, I’d consider BotW “action-adventure” as well using today’s definition, but it would’ve been an ARPG using the earlier definition.
There are plenty of other somewhat similar games that do qualify as ARPG today that are very different from Diablo games, like the Ys series, Gurumin, and Cross Code. The Ys series is fairly diverse, but generally speaking, gear upgrades are plot-based (find in a chest in the dungeon you’re exploring) and there’s not a ton of diversity, and leveling your character is very important (1-2 level difference can be the difference between a nearly impossible boss fight and a manageable one). In Gurumin, there is a fixed set of upgrades, and you combine these to get effects. CrossCode has stats, unlockable abilities, and action-oriented combat. Loot isn’t really a major part of any of those games, they’re too action-oriented to be an RPG, and they have too much emphasis on progression to really be action-adventure.
Those are the sorts of ARPGs I absolutely love, yet everyone seems to focus on the Diablo-like dungeon crawlers where loot is a defining factor.
I’m waiting for their multiplayer patch to play the game in full but I enjoyed the combat in the first 10 minutes and an excited to play it. ARPGs need to evolve past the idle games most of the current popular ones devolve into.
There are a few different types of ARPGs, such as:
I really like the last two, not the first one.
I guess I haven’t heard Souls-Like or games like Zelda or Witcher 3 (what I’d call Action Adventure I guess or RPG) called an ARPG although they fit the name well enough that maybe I have and today I’m falling on the other side of a fuzzy line.
Yes, I was referring to Diablo, PoE, Last Epoch, and the rest of the “looter” ARPG’s or what I’d just call ARPG’s. Maybe this is why the Diablo-like meme came up? To further drill in to the genre.
I think Zelda is right at the boundary of Action-Adventure and ARPG, and some games fall on the RPG side (TLoZ, Zelda 2) and many on the action-adventure side. But many are right at that limit, using equipment and heart containers as progression.
Dark Souls is absolutely an ARPG. You have leveling mechanics, different builds with impactful player choice, and other forms of progression. Likewise for Witcher 3.
And yeah, what frustrates me a lot is that many people seem to mean “Diablo-like” when they say “ARPG,” which it is, but the genre is much larger than that.
Here’s an interesting part from the ARPG Wikipedia article:
To me, ARPG means any game with strong RPG mechanics and a focus on the action instead of stats for determining player success.
Unfortunately, the snippet from the Wikipedia article you quoted exactly exemplifies my understanding of the genre tags and how I’ve seen them used since I was old enough to get on the Internet and read such things.
Zelda has, for me, always been an action adventure game. I don’t think I’d called Zelda breath of the wild an RPG game or an ARPG game but that’s because the item portion of the game felt incomparable to a game like Witcher or Diablo where every piece of your character is an item that can be upgraded.
That being said, I’m not exactly the biggest Zelda fan and BotW was like 10 years ago for me.
Yeah, Zelda was originally what I thought of when I heard “ARPG” because I grew up on the NES games. If I started w/ something later, I might consider the series “action-adventure” instead, because the definition of what an ARPG has changed somewhat. And yeah, I’d consider BotW “action-adventure” as well using today’s definition, but it would’ve been an ARPG using the earlier definition.
There are plenty of other somewhat similar games that do qualify as ARPG today that are very different from Diablo games, like the Ys series, Gurumin, and Cross Code. The Ys series is fairly diverse, but generally speaking, gear upgrades are plot-based (find in a chest in the dungeon you’re exploring) and there’s not a ton of diversity, and leveling your character is very important (1-2 level difference can be the difference between a nearly impossible boss fight and a manageable one). In Gurumin, there is a fixed set of upgrades, and you combine these to get effects. CrossCode has stats, unlockable abilities, and action-oriented combat. Loot isn’t really a major part of any of those games, they’re too action-oriented to be an RPG, and they have too much emphasis on progression to really be action-adventure.
Those are the sorts of ARPGs I absolutely love, yet everyone seems to focus on the Diablo-like dungeon crawlers where loot is a defining factor.