Prestidigitation should be able to put out a torch
Shame it’s not in BG3 but I understand why it isn’t, it does a ton of shit. Like, in general, let alone for a cantrip.
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small campfire.
You instantaneously clean or soil an object no larger than 1 cubic foot.
You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
In the span of 18 seconds I can shit your pants, put a big L on your forehead and make a trombone womp womp at you, and I can continue casting this spell an infinite number of additional times until you get pissed off enough to punch me in the face for my entire wizard-sized health pool.
That was an awesome tool in Thief. Makes sense in DnD also since you could use it to give characters a “wet” status effect and then hit them with lightning, put out a fire that might otherwise blow up a barrel, or to do critical damage to fire-based creatures.
But I guess the ability to throw water bottles sorta made them seem irrelevant?
I remember the time I landed a critical sneak attack on my Gale with my Asterion by hitting him with a healing potion. Like oh you’re at 5Hp? How does 48 damage followed by 33 healing strike you?
Water bottles are pretty similar in behavior but I thought throwing general objects, not weapons, was strength based and bows use dexterity. I could also say, from a position of realism, an arrow would be much less noisy than breaking glass. Of course the idea of a “water arrow” is a stretch in and of itself. 😂
I agree that it makes sense for RPGs in general. Wouldn’t want to tack it on to 5e, though, since it’s more simulationist of a mechanic than that system in particular allows for, broadly speaking. It would be perfect in something like 3.5e or either edition of Pathfinder, though.
IDK if it’s a normal DnD thing but the most glaring omission in the game is water arrows.
Prestidigitation should be able to put out a torch
Shame it’s not in BG3 but I understand why it isn’t, it does a ton of shit. Like, in general, let alone for a cantrip.
In the span of 18 seconds I can shit your pants, put a big L on your forehead and make a trombone womp womp at you, and I can continue casting this spell an infinite number of additional times until you get pissed off enough to punch me in the face for my entire wizard-sized health pool.
“I can shit your pants” didn’t hear anything after that. Perfection
So, like… 3 punches?
Water arrows are a Thief franchise thing, mainly.
That was an awesome tool in Thief. Makes sense in DnD also since you could use it to give characters a “wet” status effect and then hit them with lightning, put out a fire that might otherwise blow up a barrel, or to do critical damage to fire-based creatures.
They were definitely a thing in Divinity.
But I guess the ability to throw water bottles sorta made them seem irrelevant?
I remember the time I landed a critical sneak attack on my Gale with my Asterion by hitting him with a healing potion. Like oh you’re at 5Hp? How does 48 damage followed by 33 healing strike you?
Water bottles are pretty similar in behavior but I thought throwing general objects, not weapons, was strength based and bows use dexterity. I could also say, from a position of realism, an arrow would be much less noisy than breaking glass. Of course the idea of a “water arrow” is a stretch in and of itself. 😂
I agree that it makes sense for RPGs in general. Wouldn’t want to tack it on to 5e, though, since it’s more simulationist of a mechanic than that system in particular allows for, broadly speaking. It would be perfect in something like 3.5e or either edition of Pathfinder, though.