• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      2 days ago

      The funniest thing he ever tried to sell was Milo.

      Basically an AI character game before even shitty LLM generative AI existed. You had to have been the dumbest, most gullible rube to have believed anything about that shit.

      • brsrklf@jlai.lu
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        2 days ago

        It’s obvious that demo was 99% fake and the eventual end product would have been way more scripted and simple than what he hyped it to be (I mean, it’s Molyneux). But he’s also been backstabbed by Microsoft on that one.

        The Kinect prototype he was working with was not the Kinect that was eventually released. At one point Microsoft cut corners and removed the internal processor that was suposed to make Kinect work, leaving the console to deal with all the extra computation. It was barely possible to make a simple Kinect game not run like shit, making something relatively smart and responsive would have been a pipe dream.

      • CosmoNova@lemmy.world
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        2 days ago

        I was fairly young at the time and wondered how they would try to pull this off. To the surprise of no one who was a little older than me they simply didn‘t. The only thing that was pulled was the project itself.

      • ggtdbz@lemmy.dbzer0.com
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        19 hours ago

        IIRC I played it a little and it was just mobile microtransaction hell after a certain point, no?

        • Barbecue Cowboy@lemmy.dbzer0.com
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          17 hours ago

          It’s been awhile since I played Godus, but I don’t remember micro transactions. May have forgotten, but remember it just being a super simplified version of populous. I only played in early access though, not sure on changes or if it ever had a full release.