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crimsonpoodle@pawb.social to Showerthoughts@lemmy.world · 2 days ago

Video games often have crouch and crawl for stealth but not the much more commonly used tiptoeing

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Video games often have crouch and crawl for stealth but not the much more commonly used tiptoeing

crimsonpoodle@pawb.social to Showerthoughts@lemmy.world · 2 days ago
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  • Chiarottide@lemmy.world
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    22 hours ago

    Sheep dog ‘n’ wolf is a PS1 stealth game based on Ralph the wolf, Wile E Coyote’s cousin. And guess what!

  • Rhynoplaz@lemmy.world
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    2 days ago

    The older I get the harder it is for me to understand why crouching is supposed to be quieter than walking.

    If I was crouching you’d hear my groans and my joints crack and pop from another room.

    • Deconceptualist@leminal.space
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      2 days ago

      In purely game terms, I think it’s just visual shorthand for walking gingerly. Because actually manouvering your body carefully and quietly IRL depends on a lot of factors (surface texture, surrounding environment, footwear, wind conditions, etc) and would be a bitch to fully animate for every permutation.

      • Rhynoplaz@lemmy.world
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        2 days ago

        Oh absolutely. It only makes sense to map both of those “sometimes” actions to a single button, but it’s still fun to laugh at.

    • iamericandre@lemmy.world
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      I like how gta v did the like hunched over sleuth walk instead of crouching because agreed, I wouldn’t make it ten feet with out groaning or falling over

    • RampantParanoia2365@lemmy.world
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      2 days ago

      My sister once commented that the crouch walking was the unrealistic part of Last of Us

    • saltesc@lemmy.world
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      2 days ago

      And somehow crawling is silent mode.

    • adarza@lemmy.ca
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      2 days ago

      and the ‘game’ forces you to drop half your carried inventory as well as whatever was equipped in either hand when you do try to get back up.

  • prole@lemmy.blahaj.zone
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    2 days ago

    Didn’t the Sly Cooper games have this?

  • /home/pineapplelover@lemmy.dbzer0.com
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    2 days ago

    In CSGO you hold shift to walk and that silences your movement. I think most fps has this

    • AnyOldName3@lemmy.world
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      2 days ago

      Most FPS games have holding shift bound to sprinting, which makes movement much louder.

  • StinkyFingerItchyBum@lemmy.ca
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    2 days ago

    When you tiptoe, everyone will hear the piccolo.

    • TropicalDingdong@lemmy.world
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      2 days ago

      piccolo theme?

      Your browser does not support playing HTML5 audio. You can download a copy of the audio file instead.

    • Deconceptualist@leminal.space
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      2 days ago

      Shut up and take my upvote 😂

  • AnimalsDream@slrpnk.net
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    2 days ago

  • neidu3@sh.itjust.works
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    2 days ago

    Ah, reminds me of Little Big Adventure. The gameplay emphasizes choosing the correct movement mode. I don’t remember them all, but one of them was “discreet” which was basically tiptoe-mode.

  • Ironfacebuster@lemmy.world
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    I think rainbow six: siege lets you hold alt for slow walking! If I remember correctly though, nobody does this and the pros make fun of you for using it

    Fun times!

  • zipzoopaboop@lemmynsfw.com
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    2 days ago

    SneaKing

    • GreenKnight23@lemmy.world
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      2 days ago

      1000002144

      you rang?

  • treadful@lemmy.zip
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    2 days ago

    Tarkov sort of has it. You can slow down and walk quieter.

  • Krudler@lemmy.world
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    2 days ago

    This is hilarious

  • Jankatarch@lemmy.world
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    2 days ago

    Cubeworld had a ninja/assasin class that could tiptoe.

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