In purely game terms, I think it’s just visual shorthand for walking gingerly. Because actually manouvering your body carefully and quietly IRL depends on a lot of factors (surface texture, surrounding environment, footwear, wind conditions, etc) and would be a bitch to fully animate for every permutation.
I like how gta v did the like hunched over sleuth walk instead of crouching because agreed, I wouldn’t make it ten feet with out groaning or falling over
The older I get the harder it is for me to understand why crouching is supposed to be quieter than walking.
If I was crouching you’d hear my groans and my joints crack and pop from another room.
In purely game terms, I think it’s just visual shorthand for walking gingerly. Because actually manouvering your body carefully and quietly IRL depends on a lot of factors (surface texture, surrounding environment, footwear, wind conditions, etc) and would be a bitch to fully animate for every permutation.
Oh absolutely. It only makes sense to map both of those “sometimes” actions to a single button, but it’s still fun to laugh at.
I like how gta v did the like hunched over sleuth walk instead of crouching because agreed, I wouldn’t make it ten feet with out groaning or falling over
My sister once commented that the crouch walking was the unrealistic part of Last of Us
And somehow crawling is silent mode.
and the ‘game’ forces you to drop half your carried inventory as well as whatever was equipped in either hand when you do try to get back up.