And yet it was one of the best gaming experiences ever, no matter the framerate and resolution.
Been a long time since fidelity was interesting to notice, tbh. Don’t get me wrong, all else being equal I’d take 165Hz and 4k over 24Hz and 720p. But all else isn’t equal. And the better game easily wins.
I read all the time that TotK has terrible performance, but i never noticed in all the time I played it. I guess growing up playing on old pc hardware made me tolerate shitty framerates.
While I disagree that the game was unplayable, I first played the game emulated at 4K@60K with AutoHDR (surprisingly decent) and it’s almost criminal how poor it looks on native hardware by comparison. The game scales really well.
Maybe with a new Nvidia kit we’ll get DLSS and Frame Gen. And I expect ToTK to get a new port.
Felt like it was doing just fine to me for how advanced the systems were on a console that was six years old. I do wish you were able to play it, it’s an awesome game, it indeed has ambitions that surpass the hardware, but I do think they managed to pull it off, if only by the skin of their teeth.
I fucking care when I only play docked and games like xenoblade chronicles 3 fucking lag in places. The switch is used least for me between an s, ps5 and a midrange pc despite it having “fun games”
Can also confirm excessive lag with XC3. Also, when jumping into the depths in TotK, game would freeze off and on. These Nintendo apologists are wild. The Switch was utilizing outdated hardware when it dropped. I’ll be impressed if the Switch 2 has at least PS4 level hardware.
Who cares if it was underpowered ffs. I just want to play fun games.
Because Tears of the Kingdom felt like it was running at 24 fps and 720p, with even further framerate drops, making it feel unplayable.
So it’s become difficult just to actually play games on it. The games have surpassed the ability of the hardware.
And yet it was one of the best gaming experiences ever, no matter the framerate and resolution.
Been a long time since fidelity was interesting to notice, tbh. Don’t get me wrong, all else being equal I’d take 165Hz and 4k over 24Hz and 720p. But all else isn’t equal. And the better game easily wins.
I read all the time that TotK has terrible performance, but i never noticed in all the time I played it. I guess growing up playing on old pc hardware made me tolerate shitty framerates.
While I disagree that the game was unplayable, I first played the game emulated at 4K@60K with AutoHDR (surprisingly decent) and it’s almost criminal how poor it looks on native hardware by comparison. The game scales really well.
Maybe with a new Nvidia kit we’ll get DLSS and Frame Gen. And I expect ToTK to get a new port.
Felt like it was doing just fine to me for how advanced the systems were on a console that was six years old. I do wish you were able to play it, it’s an awesome game, it indeed has ambitions that surpass the hardware, but I do think they managed to pull it off, if only by the skin of their teeth.
I fucking care when I only play docked and games like xenoblade chronicles 3 fucking lag in places. The switch is used least for me between an s, ps5 and a midrange pc despite it having “fun games”
I use the switch for specific console games, and my PC for everything else. Don’t compromise with shitty consoles to play PC Games.
Can also confirm excessive lag with XC3. Also, when jumping into the depths in TotK, game would freeze off and on. These Nintendo apologists are wild. The Switch was utilizing outdated hardware when it dropped. I’ll be impressed if the Switch 2 has at least PS4 level hardware.