This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
Unity dev here. The Unity seats were always a subscription model, and this new fee system doesn’t kick in until January 1st.
So there’s no lawsuit, you don’t have to renew your subscription if you don’t want to though.
So if you don’t renew your subscription the new tax won’t effect you? From my understanding the change was retroactive and effected all previous unity games. If you don’t release a new build after the change will the tax still be applied?
They’re not gonna be able to charge you if you don’t have an active subscription
What about charging per download/install after the threshold? It sure sounds like it won’t matter if you’re subscribed or not, as their announcement mentioned Personal licenses would be charged USD 0,20 per download after the 200k lifetime
Can you still sell the games you’ve made on unity if you don’t have an active sub or will you have to delist them?
You only need the sub to develop/update it
That’s still pretty awful really. If I have a game that’s halfway through development as a developer I am now disincentivized to finish it. They are changing the terms halfway through development.
January 1st isn’t exactly a lot of warning.
This would be borderline acceptable if we’d been given 6 months warning not 1 and 1/2 months
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Don’t you need a subscription if you’re above the 200k threshold though?
Subscription is only for compiling