This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
When I started Pirating games, I was just a young broke kid that wanted to play some games. I didn’t know about or even think to look into stuff like this; I just looked for working cracks.
Even now, if I hadn’t already known of this, I wouldn’t think to look for it.
I’m just saying that, between standard users and pirates, the latter is much more likely to know about and act on something like this. And, like I said, it’s also quite likely that the crackers themselves will have a workaround implemented from the start.