We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
I also just wanted to add; if you want to look at what this looks like when the game development company is functioning properly look at Crytek and Hunt Showdown.
Crytek has publicly stated Hunt has a lot of issues internally in its code base. They then responded by committing to fix those issues (i.e. fix their spaghetti), and then they followed up by actually fixing issues (off the top of my head, an advantage when peeking from the left down to how the game handled the player camera was fixed, bugs in the ammo system resulting in a number of issues with reloading were fixed).
They didn’t stop there though. They said in their last roadmap update, they’re working with their internal CryEngine development team to make major changes to CryEngine (and this is reflected by Crytek’s CryEngine team stopping release of CryEngine to make major refactors for CryEngine 7) to do everything they want to do, remove hacks coded into Hunt’s fork of CryEngine, and pay all the tech debt down to get Hunt running on the most recent CryEngine (and hopefully keep it there, with all the tech advances that brings).
There was and has been consistent follow through.