The previous post was starting to lose steam so here is another one.

Please note that these will be pinned at the top of the community, so do remember to check back to these threads. The more people contribute, the more other people will check it out and continue the discourse.

As always, please be careful of spoilers. Use warnings and tags when needed.

Feel free to share anything you want, or ask any questions :D

Lucky rolls to you all.

  • TransplantedSconie@lemm.ee
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    1 year ago

    Man. The Phalar Aluve is my favorite sword. I’m probably a bit biased because I’m running a Paladin/Bard, but the 1d4 plus to attack rolls and Cha, Wis, and Int saving throws while it’s singing, has saved my bacon more times than I can count.

    • CopernicusQwark@lemmy.world
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      1 year ago

      Also, it’s great that drow clerics of Eilistraee can get it for their RP, since the longsword is very important to her worship.

    • Thebazilly@ttrpg.network
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      1 year ago

      Aw man, I decided to save and quit about 5 minutes away from this boss fight and now I’m super excited to play some more.

      Edit: This was a great boss fight. “Liiiives, all mortal liiives, expiiire”

    • Ashtear@lemm.ee
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      1 year ago

      I think that was the highlight of the game for me, which is kinda wild because I only went on a whim. My story wasn’t pushing me in that direction at all, just figured I’d poke around. Great fight, too. I’d been steamrolling everything for most of the act by that point, so it was nice to get challenged again.

      The song was a pleasant surprise too. That, the harpy song, and the Ketheric/Gith battle music are going to be stuck in my head for a while.

    • RinseDrizzle@midwest.social
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      1 year ago

      Honestly upsetting that you return to normal size in dialogue as well. Running a Godzilla Tav and trying to be double big from elixer and enlarge person as much as possible. These ants should be talking to my knee caps!

  • girl@lemm.ee
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    1 year ago

    I just opened the game for the first time, haven’t started playing yet. The EULA is already entertaining. They encourage fan art because “there is no fiend in the Realms that doesn’t have a soft spot for idolatry, and admittedly We’re no different. So send Us your best work and know that mortals who amuse Us often get better perks”. There is more lighthearted, not-so-legal speech in here. I appreciate them considering those of us insane enough to read the damn EULA.

    • Shush@reddthat.com
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      1 year ago

      Really?! That’s amazing. A little gem that probably almost everyone missed.

      Are there others like this in the EULA?

      • Coelacanth@feddit.nu
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        1 year ago

        There is, I believe they have an easter egg about Warlock pacts in there. A warning about being careful to sign your soul away or something like that.

  • Afrazzle@sh.itjust.works
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    1 year ago

    Disclaimer: if this is how you like to play that is okay.

    I find it so confusing that people are asking for specific builds with what spells to take and what items to equip. Although it’s a singleplayer game with a difficulty that doesn’t require much optimization (if any) even on tactician. I really enjoy trying different builds that seem fun regardless if they are the strongest or not, so to me following a build would take out half the fun of the game.

    • Ulu-Mulu-no-die@lemm.ee
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      1 year ago

      I come from MMOs, didn’t know anything about DnD nor cRPGs, I needed to be told everything on how to build a char, what spells to take and what items to get. I don’t personally ask but reading responses to other players questions helps me immensely.

      It took me a month to learn the rules and understand what’s available in game (DnD is hard lol, when you start from nothing) and now I can start making my own choices even if I don’t yet fully understand everything.

      I guess there are other people like me, BG3 is not only for DnD/cRPGs fans.

  • Everblue@lemmy.ca
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    1 year ago

    About to go into the final battle and finish the game off for my 1st run. I’ll probably shelve the game for a couple months and play Starfield and Phantom Liberty and then give an evil run through a try.

    Loved act 1, but not too impressed with act 3. Seemed a bit rushed and all over the place, maybe should’ve split the content up and made an act 4. Always felt with Larian games that the writing usually falls apart near the end and this game was no exception. Bit let down with the other 2 chosen fights as well. The highlight was definitely the house of hope, between the music, the characters you deal with and the fight itself it was absolutely my favourite part of act3.

    I’ve also run into numerous bugs requiring reloads too. Jumping across a small gap and characters will get caught on some invisible wall and just die. Quests not completing or triggering properly. Companions repeating dialogue or just giving me dialogue as if I chose different outcomes from quests(looking at you Gale). Also managed to get two different outcomes for the same gather your allies quest so I guess I’ll see if that works out or not. (EDIT: Just a dialogue/extra character glitch. Didn’t have two skills in the allies bar to use for them)

    All in all I enjoyed the game, but bg2 is one of my all time favourite rpgs and this fell short for me. I’m glad it did really well though, hopefully they can make an Icewind Dale or Neverwinter Nights game, that would be wicked.

  • Gutless2615@ttrpg.network
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    1 year ago

    Controversial take: party size unlock is absolutely the best experience, feels more narratively justified and more like a 5e D&D adventure.

  • ryven@lemmy.dbzer0.com
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    1 year ago

    Does it bother anyone else that if you’re playing an elf, the narration for camp scenes never remembers that elves don’t sleep? It’s bad enough that the trance animation is very similar to sleeping anyway.

  • Shinzid@lemmy.world
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    1 year ago

    Ive been loving the random interactions between laezel and shadowheart and occasionally with astarion as well. Is great to see everyone start out a certain way and eventually change their opinion on certain events and other companions - feels like we’re really on a journey and evolving together

    Haven’t really explored much with the rest of the cast. Any other companions have fun quips / interactions?

  • TransplantedSconie@lemm.ee
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    1 year ago

    So I’m about to fight Kendrick and I haven’t found the other ring of the True Love set nor given the book to the He Who Was dude. Will I be able to do those things, or will it immediately make me go to BG?

  • twistypencil@lemmy.world
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    1 year ago

    Who is with me: Larian improves the BG3 engine, and starts putting out D&D campaigns, from the classics on. Buck the Baldurs Gate thing, and do some modules as games. Be my dungeon master, Larian.

    • lzbz@programming.dev
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      1 year ago

      Honestly, the number one thing I wished for while playing BG3 was DOS3. BG3 is great and all and the combat is fun, but there are so many things about DND 5e (and especially its combat) that just don’t work well (both in BG3 and tabletop imo).

      But DOS3, where every ability would be designed fresh, without any pre-defined requirements, combined with the amazing engine that they’ve built for BG3? That just sounds soo good imo.

      So yeah, I can’t wait for them to go back to working on something else actually.

      • CaptFeather@lemm.ee
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        1 year ago

        This is what I’ve been thinking the whole time too. Absolutely love the game, but coming from Pathfinder I find 5e… lacking.

  • dethjon@midwest.social
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    1 year ago

    I’m seeing some conflicting information about Act II out there regarding order of operations. From what I’ve read, it sounds like I’ll get a pop-up warning when I’m about to trigger something that would affect other quests. However, I’m also seeing a lot of people saying that you should just beeline to Moonrise ASAP before doing any side quests. So which is it? Am I free to explore, work on Halsin’s stuff, etc. as long as I don’t trigger that pop-up? Or is there a timer going as soon as the stuff at Last Light kicks off?

  • dethjon@midwest.social
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    1 year ago

    How extreme are the consequences for not bringing companions with you on their specific quests?

    I’ve been rolling with the same party all game and I’m really happy with it. I figured on my next playthrough, I’d just pick a different party composition and really get to know those characters on that playthrough, which would keep things fresh for me.

    I don’t mind missing out on random lore or conversation bits (that’s the kind of stuff I’m trying to save for future playthroughs,) but it would bum me out a little if one of my camp buddies got mad and just left in a “bad ending” sort of way (I’d be more ok with a bittersweet “friends going separate ways” type scene, though, if it makes sense for the story.) I want to help everyone, but it just feels so video-gamey to add someone to the party, level them up, give them decent equipment, complete a quest, and then kick them out again just to get a better cutscene or something when that’s not how I’ve been playing for the past 40 hours.

    Specifically, I am about to enter the part of the Act 1 map relevant to Lae’zel and she hasn’t been in my active party since I met Karlach.

    So what do you think? Should I stick to my preferred play style and see what happens? Or change it up because I’m a chronic “good guy” gamer who wants to help everyone and get the “goodest” ending?

    • Thebazilly@ttrpg.network
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      1 year ago

      Some companions will leave the party permanently if you do not bring them with you for their subplots. It’s not metagaming to put them in the party for things that are relevant to them, it’s the opposite, it’s bringing them along for something incredibly important to their personal journey.