The phenomenal response to an article we published on this question led to detailed cognitive research – and the findings have implications that go way beyond gamers
After testing random people with various computer programs that asked them to rotate objects, they found that some people were able to complete the tasks with inverted or non inverted controls, despite the fact that they had claimed to prefer the opposite. The researchers claim that some people’s brains are just wired to perform better one way or the other despite how they originally learned.
Not even sure what counts as inverted for flying, push the stick forwards = dive, pull it back = climb. Pretty sure that is normal for flight sims though because that is how you fly a plane. Space sims end up going with the same kind of input usually.
I first played flying simulators as a kid, and inverted makes a ton of sense. 3D shooters weren’t really a thing yet, so when they became a thing, I kept using inverted controls and it was comfortable.
I can switch, but it takes some getting used to, and my error rate is higher.
That said, when I use a mouse, I want up (forward) to go up, and down (backward) to go down, so the inverted controls are only for controllers w/ joysticks.
As someone who uses scissor lifts a lot, I wish the manufacturers standardized on one way. Some have you push the joystick forward to descend, others will raise the platform when doing the same. I’ve damn near smashed some things in the ceiling going the wrong way for a second.
I count myself lucky to have only used a scissor lift from one manufacturer and I still have to check the control panel every time. And even then I screw it up sometimes.
I clicked it, so you don’t have to:
After testing random people with various computer programs that asked them to rotate objects, they found that some people were able to complete the tasks with inverted or non inverted controls, despite the fact that they had claimed to prefer the opposite. The researchers claim that some people’s brains are just wired to perform better one way or the other despite how they originally learned.
Makes sense. Some controls work better when inverted.
I always use inverted when flying but anything ground based is non inverted.
Not even sure what counts as inverted for flying, push the stick forwards = dive, pull it back = climb. Pretty sure that is normal for flight sims though because that is how you fly a plane. Space sims end up going with the same kind of input usually.
I always use inverted.
I first played flying simulators as a kid, and inverted makes a ton of sense. 3D shooters weren’t really a thing yet, so when they became a thing, I kept using inverted controls and it was comfortable.
I can switch, but it takes some getting used to, and my error rate is higher.
That said, when I use a mouse, I want up (forward) to go up, and down (backward) to go down, so the inverted controls are only for controllers w/ joysticks.
As someone who uses scissor lifts a lot, I wish the manufacturers standardized on one way. Some have you push the joystick forward to descend, others will raise the platform when doing the same. I’ve damn near smashed some things in the ceiling going the wrong way for a second.
that seems like an actual safety concern that should have been regulated long ago, wtf
I count myself lucky to have only used a scissor lift from one manufacturer and I still have to check the control panel every time. And even then I screw it up sometimes.
Well that’s nice for dynamic people like you, but for dolts like me it will just mess me up trying to switch back and forth.
You people would have an aneurysm if you saw what I did with the rest of the controls to maintain consistency.
Most games have seperate controls for each transport type and of the ones I have played flying controls come as inverted.
100%. Exactly the same.