• caut_R@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 hours ago

    Assassin‘s Creed: Rogue

    I‘m playing some AC Rogue and while I like the AC4 style gameplay… I had completely suppressed the memory of the shaking sprint camera, it bothers me sooo much

  • Suck_on_my_Presence@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 days ago

    I’ve been playing a lot of SilkSong but I took a break today.

    I loved Hollow Knight and I really really enjoy parts of Silk Song, but I am struggling with how punishing some of these fights and death runs are.

  • goombakid@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 days ago

    Currently playing Tokyo Xtreme Racer on PC and doing another playthrough of Ghost of Tsushima on PS5

  • BreakerSwitch@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 days ago

    I’ve been playing BAZR on my steam deck. A rom hack of Super Mario 64 that turns it into a roguelike deck builder. The B A Z and R buttons, instead of doing their original things, now activate corresponding cards in your hand for actions like jumps, punches, etc with a limited number of uses. It was initially very intimidating and difficult but after a few runs I’m starting to get wins in and unlocking new decks and characters. That being said I 120 starred (100%) the original, and the same for SM64DS, so I’m quite familiar with the stages, and the game expects you to be.

    Every run gives you a random starting stage, which you can change away from by collecting every star or paying coins to change stages (higher cost the more stars remain). Ideally you want those coins for buying and upgrading cards. Getting a star gives you 20 coins, plus whatever you collected along the way, plus a bonus/penalty based on how long it took you. Collect 16 stars and you’re taken to a final level consisting of all three bowser stages, back to back. Don’t run out of jumps!

    For the price of free I’d recommend it for anyone who has previously played SM64. I don’t think it would be a good introductory version of the game. Link for the curious

  • theskyisfalling@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    12
    ·
    3 days ago

    I’ve been playing Noita, it is difficult but great fun so far. I don’t think I’ve really even scratched the surface of what there is either.

    • B0NK3RS@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 days ago

      TWV is great. I’d recommend turning the difficulty right up as that’s when I had the most fun with it.

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    1
    ·
    3 days ago

    I’ve been playing Borderlands 4 with a friend. It might not be the best comparison to compare late game BL3 with early game BL4, but some of the things they changed may have been a step back. For instance, now that the game is open world and surprisingly denser with enemy mobs than the old games, it can be harder to tell when you’ve finished off a group of enemies. My opinion on it might change by the end of the game though.

    I started Citizen Sleeper at the recommendation of a friend. It’s a pretty simple management game loop with only a few RPG trappings thus far, and I wonder if or when they will start to put the squeeze on my resources.

    I also got back into Clair Obscur: Expedition 33, and I think I’m about halfway through. The combat is excellent when you nail it and land your parries, but it lacks the equivalent of a Souls game where you spend the beginning of the fight hanging back and learning an enemy’s patterns, and that can sometimes be frustrating.

    • BreakerSwitch@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 days ago

      I loved citizen sleeper, though I agree, if you’re smart, it’s pretty easy to fall into a loop of “as long as I X, I’ll never run out of resources” after you’ve found your way a little. Citizen Sleeper 2 addresses this by having you travel between stations, meaning for much of the game you’re a bit less sure of what comes from where, but it’s ultimately pretty formulaic in that regard. There are also timed away missions where you only have what resources you bring and you need to have the right skills and allies or there’s a very real chance of (varying degrees of success and) failure which has plot implications. It’s much more linear, telling a story, rather than your story. Many decisions have more implications for allies than you, and the endings are much less varied, which I won’t get into for spoiler reasons. That being said, I’m a fan of both. CS2 is strongly antifascist not just in the stories it tells, but also in that you’re often NOT the most important person in the room during a scene, even if you are enabling change around you. I’ve heard people complain that “you aren’t even around for the climax” of some arcs, though, in my opinion, it’s generally because you’re focused on your own shit. YOUR stakes are low in the video game sense, because they’re grounded and focused on you, even if higher stakes conflicts are going on nearby. I was a fan, though I understood the criticisms.

  • Console_Modder@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 days ago

    I went through a fucking spree earlier this week. Finished Metaphor: ReFantazio last weekend. It’s an RPG from Atlus, basically a fantasy Persona. Would recommend if you like those games. I also played through Lunistice, which is a short little platformer game. Only has a handful of levels, but fun and worth it for $5. Then I went into Mouthwashing blind and finished it in a single night. I knew absolutely nothing about that one except that I had only heard good things about it. Very good, but holy fucking shit is it heavy. Wanna recommend it, but it’s one of those games where you need to stare at a wall for a couple of hours to process everything it throws at you. And I’ve since started Shapez 2. An automation game like Factorio or Satisfactory, but it’s just Shapez. It makes the good chemicals in the brain go brrrrr. Would also recommend.

  • vayneblade@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 days ago

    Titan quest 2! I love the genre but more recent titles have been lackluster or unengaging. I know it’s only in early access but I’m already liking it more than I liked D4 at any point

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      I’m looking forward to this one. Have you tried multiplayer yet? Or at the very least, is there an option in the menu for LAN, showing that offline multiplayer is a priority for them?

  • dan1101@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 days ago

    Trying No Man’s Sky for probably the third time. It’s clicked a bit better this time. I jumped back in because of the Corvette building, took me probably a week of evenings to finally be able to build one. It’s pretty darn good, I think it finally clicked. The storyline still feels like the longest checklist tutorial ever, 30+ hours in.

    • squirrel@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 days ago

      The Corvette update got me back in as well. 70 hours in on a new save. Building and upgrading my Corvette is soo much fun.

  • Wildmimic@anarchist.nexus
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 days ago

    Cronos: The new Dawn, it has a great Dead Space feeling. I’m not far yet, but i like what i’ve seen so far.

    and Deep Rock Galactic: Survivor has hit 1.0, so if i’m looking for something to play without having to think that’s my goto this week.

    • Malix@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 days ago

      ooh, DRG:Survivor has been on my wishlist for quite a bit. How does it fare against other survivors games?

      I keep hearing the early game unlocks a lot of stuff but at some point it grinds to a halt, dunno how true that is. Thoughts?

      • Wildmimic@anarchist.nexus
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        3 days ago

        Progression is slower than other survivor games, but they have increased the pace and added a mechanic with gear drops, which smooths out the curve and actually makes builds possible. All in all it’s one of the top survivor games i’ve played. I would place Vampire Survivors (because of the huge amount of content) and Halls of Torment (because i absolutely love the style) above it, but for me DRG:S is a solid 3rd place (and i’ve played quite a lot of bullet heavens)

        • Malix@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          3 days ago

          I take there’s permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don’t enter the levels unprepared? :D

          To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook… etc). I’d assume DRG:S is a bit more straightforward?

          Have you perhaps played Soulstone Survivors - it’s the one I’ve played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?

          • Wildmimic@anarchist.nexus
            link
            fedilink
            English
            arrow-up
            2
            ·
            3 days ago

            Yes, there are meta upgrades; the gear is a parallel system to those upgrades.

            And yes, things are more straightforward; you always get a few unlocks that you are close to shown at the start of a run.

            I have Soulstone Survivors here, but didn’t have time to try it out yet, so i can’t say anything to compare the two.

            • Malix@sopuli.xyz
              link
              fedilink
              English
              arrow-up
              1
              ·
              15 hours ago

              You are entirely responsible for me wasting this weekend grinding DRG:S.

              This one is pretty darn slick, thank you / [some degatory slur of your choice here] for giving me the push to get it.

  • mnemonicmonkeys@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 days ago

    I’ve been playing Monster Sanctuary. It’s a Metroidvania Creature Collector that works surprisingly well.

    I’m trying to get through the game before picking up Aethermancer, with is a Roguelike Creature Collector made by the same dev, and it launched a couple of weeks ago

    • Dremor@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 days ago

      If you like creature collector games, Cassette Beasts is the best one I played so far.

  • Malix@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    6
    ·
    3 days ago

    Unnamed Space Idle, kinda seems like I’m pretty much at the end of currently available content. Haven’t maxed out all the things, but it doesn’t seem like there’s much left after this. Though I do suspect that unlocking/maxing out the thingies I’m working on might take quite a while, could be the game gets some content update before that happens.

    Rogue Trader. No idea really how far I’m into the game, I enjoy the setting, story… it’s just that the gameplay is maybe a bit tedious-ish. At first it seemed awesome when I got my ship and was let loose in the nearby systems, but I can’t help but to feel it’s the “Mass Effect’s planet scanning” again… at least there’s no Mako. I am playing on pretty much baby-mode just to get around the combat, as I’ve felt that’s been pretty tedious in other games from the same company.

    • BreakerSwitch@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 days ago

      Have you played owlcat’s other stuff? I got deep into Pathfinder Kingmaker but lost steam and stopped at some point. Have heard good things about wrath of the righteous, and would like some 40k content that actually explores that universe, but I kind of expect to have the same experience.

      • Malix@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        1
        ·
        18 hours ago

        I have played Pathfinder: Kingmaker and Wrath of the Righteous, and ran out of motivation with both. I don’t remember either that well, it’s been quite a while since I played them, but I feel like Rogue Trader does share similarities with them. Overall… I do like the game, but man if it doesn’t require me to force myself to play it occasionally. 40k vibes are great, dunno if I’d care about the game if it wasn’t 40k.

        I got to admit the warping between systems and exploring planets does get a bit old. I’m sure not all of it nescessary, but if it’s there, I gotta explore it, damnit. Most planets are just there to be scanned and they might have a spot where you plant a moneymaker. Some planets have some small area to walk around and do some skillchecks and most likely have some skirmish for small-ish rewards.

        Plot areas are pretty big and have (usually) several moral compass tests, which are basically: “nah, let’s not kill everyone, everyone has good in them”, “I’m gonna burn you alive because religious reasons”, “give me your possessions and you might live”.

        One that really makes my head explode is when your group spots a floor trap. If you don’t carefully walk each member around it, literally everyone will step into it otherwise. And there’s A LOT of these traps, though admittedly vast majority of them can be directly defused.

  • BruisedMoose@piefed.social
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 days ago

    Decided to pick up Final Fantasy VIII on sale for Xbox last weeiend, no I’m just getting started on that. The difference in character models from VII to VIII is crazy and almost hard to believe that it was the same hardware.

    I know I owned this on PS1 at some point, but hell if I remember anything about it other than the frigging gun-sword.

    • nickiwest@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      I remember having to steal magic spells from enemies. It really turned me off from the game.

      I was glad to see FFIX go back to a more traditional system.