I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • Aussiemandeus@aussie.zone
    link
    fedilink
    English
    arrow-up
    58
    arrow-down
    2
    ·
    28 days ago

    Ocarina of time, 3d, lock on, one enemy attacks at a time. So much of modern gaming pulled from ocarina of time

    • ZombiFrancis@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      1
      ·
      27 days ago

      The fact they used Navi to do the targeting really demonstrates how the devs felt they needed to explain the new mechanic and not just use it ‘because game.’

    • I Cast Fist@programming.dev
      link
      fedilink
      English
      arrow-up
      5
      ·
      27 days ago

      I know the “hold a button to lock-on to an enemy” was in Mega Man Legends, but in the first game you had to stand still for the lock to work. On MML2, you could lock and run around freely, but that game came after OoT

    • Good_morning@lemmynsfw.com
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      edit-2
      27 days ago

      Love oot, but the only thing it brought 3d too was the Zelda series. Didn’t realize about the lock-on mechanic, would’ve sworn it was in earlier stuff, but I guess not.