This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
From what I’ve heard, from January 2024, any for-profit game made in Unity that meet a certain profit and download threshold will have to pay a fee to Unity per install of said game, including those released before these changes are being introduced.
From the article linked in comments here. That’s unbelievable. I’m at a lose for words.
I guess they don’t want anyone to use Unity at all
That’s fucked because I delete and download games from my steam library all the time. If I need just a little more space I’ll delete a few games but then probably pick them back up a little later.
Exactly. I do it all the time too.
In this age of gaming, it’s a necessity. I don’t have endless storage space for 120+GB game files that I’m not playing to sit indefinitely. What a completely fucked plan.
I wonder how that works.
Like if I released a Unity game in 2016… if I tell Unity to fuck off, would they then try to get my game off of Steam?
How are post facto agreement changes working retroactively legal?
They’re only legal until someone challenges it. Shouldn’t take long before Microsoft has a nice little letter for them in the mail.
Up until now companies have been getting away with this because of “user agreements.” Nobody has had the money and interest to get them in court.
I don’t see any possible way this survives a lawsuit, for exactly the reason you said. This is almost certainly not legal but nobody has had a reason to get precedent to say it until now.