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simple@lemm.ee to Games@lemmy.worldEnglish · 1 year ago

Doom Eternal's new official mod support includes 'the very same tools' used to create the game

www.pcgamer.com

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Doom Eternal's new official mod support includes 'the very same tools' used to create the game

www.pcgamer.com

simple@lemm.ee to Games@lemmy.worldEnglish · 1 year ago
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A new launcher and mod portal, plus a beta version of the idStudio toolset, are now live on Steam.
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  • Druid@lemmy.zip
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    Pog? I can’t even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

    • all-knight-party@kbin.run
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      1 year ago

      “I made all the enemies Teletubbies”

      • Transporter Room 3@startrek.website
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        1 year ago

        And of course the ever-popular “I gave the Teletubby skins gigantic boobs”

        • Gestrid@lemmy.ca
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          1 year ago

          Not to be outdone by the classic Thomas the Tank Engine character skin.

          • Transporter Room 3@startrek.website
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            1 year ago

            also with massive tits.

        • idunnololz@lemmy.world
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          1 year ago

          Dammit I was hoping for giant dicks

          • Transporter Room 3@startrek.website
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            1 year ago

            Well you’re in luck, there’s a mod for that!

      • fsxylo@sh.itjust.works
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        1 year ago

        If there isn’t a randy savage hell knight I have no faith in humanity.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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      First thing I thought of was “I wonder if I can recreate the original game’s levels with this.”

      • Druid@lemmy.zip
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        1 year ago

        Original as in Eternal’s levels themselves or DOOM 1993’s?

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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          1 year ago

          The 1993 game.

          • grrgyle@slrpnk.net
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            1 year ago

            It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…

            I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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              The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

          • Druid@lemmy.zip
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            1 year ago

            That’d be cool

    • aphonefriend@lemmy.dbzer0.com
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      1 year ago

      Isabelle from animal crossing rip and tear when?

    • hemko@lemmy.dbzer0.com
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      1 year ago

      Make enemies sexier

      • Ashen44@lemmy.ca
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        impossible. they don’t call him mancubus for no reason 🥵

        • hemko@lemmy.dbzer0.com
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          deleted by creator

          • Druid@lemmy.zip
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            1 year ago

            https://doomwiki.org/wiki/Mancubus what?

    • Ricky Rigatoni@lemm.ee
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      1 year ago

      Another Duke Nukem 3D remake that’ll get taken down by Randy Bitchford.

    • BruceTwarzen@lemm.ee
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      It means that people could basically make endless games out of it, right?

  • Prandom_returns@lemm.ee
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    Can the mod community chip in and hire Mick Gordon for a couple more tracks? Just a couple. Ya’ll got any of them Mick Gordon tracks left?

  • pyre@lemmy.world
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    justice for mick

    • grrgyle@slrpnk.net
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      Yeah Mick was wronged, but also from what snippets I gathered, he’s kind of a diva?

      • pyre@lemmy.world
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        if you believe company pr people, sure why not. mick had receipts. and I’ll believe a talking ferret before i give any company pr person any credence. they lie for a living.

  • NONE@lemmy.world
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    1 year ago

    “Doom Eternal” eternal confirmed?

  • black_lugia@sh.itjust.works
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    1 year ago

    Myhouse.wad eternal edition when

    • moving to lemme.zip. @lemm.ee
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      IgwtThisReference.wad …straight to jail sir…

    • grrgyle@slrpnk.net
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      Probably would take a team of 3 a year to make for Eternal

    • ngwoo@lemmy.world
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      11 months ago

      Mymars.wad

  • WaterSword@discuss.tchncs.de
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    Cool to see behind the scenes at modern IdTech tools

    • Dark Arc@social.packetloss.gg
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      I wish they released the engine like they used to. IdTech whatever version we’re on now has to be epic.

      • WaterSword@discuss.tchncs.de
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        It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!

        • Vik@lemmy.world
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          Fast forward to today, it’s kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.

        • Dark Arc@social.packetloss.gg
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          I don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty.

          Quake is definitely a legend regardless, just for creating the PvP FPS scene.

          • WaterSword@discuss.tchncs.de
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            I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later

  • dezmd@lemmy.world
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    Marty Stratton of id Software tries to throw Mick Gordon and his entire music production career in front of a bus over the Doom Eternal OST issues: https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/

    Mick Gordon responds with receipts and even time stamps in files from the id audio designer: https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce

    Bethesda’s eventual response in a tone seeming written by Stratton himself: https://www.reddit.com/r/Doom/comments/1enfvfm/has_marty_stratton_found_his_appropriate_venue_yet/

    Fuck anything from id Software/Bethesda/ZeniMaxi Media until chucklefuck Marty Stratton is out.

    • Shah_of_Iran@sh.itjust.works
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      Here’s a YouTube video about this that’s pretty informative.

  • vegaquake@lemmy.world
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    4K HDoom remake incoming?

    • chiliedogg@lemmy.world
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      They just released a Doom 1/2 combo pack that has a bunch of mods included as well as a mod browser for new mods. And the mods are all supported on console. I was playing Doom in Princess Peach’s castle on my Xbox yesterday.

  • Oha@lemmy.ohaa.xyz
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    Id Software is so fucking based

  • peopleproblems@lemmy.world
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    Ooooo and it’s on sale.

  • krimson@lemmy.world
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    Love this game!

  • catloaf@lemm.ee
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    1 year ago

    Is there a version that makes audio with Bluetooth headphones actually work? I tried playing the other day and it was completely unplayable.

    • areyouevenreal@lemm.ee
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      I think that has more to do with your system and the quality of Bluetooth audio than it does the specific game or application.

      • catloaf@lemm.ee
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        No, it’s fairly common. You can find a number of people complaining about the same thing. No other games, including Doom 2016, have this issue.

        • Jtee@lemmy.world
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          I googled your issue and found a post on… That other site.

          Search for “Sound Settings” in windows, on that screen to the right there is a button called “Sound Control Panel”, click that.

          On the following screen you should find all your audio devices. There are 2 versions for your headphones, the normal stereo device and a second Hands Free one, right click on the Hands Free headphones and disable them.

          Now open the “Recording” tab, there you should find your headphones among the other microphones you have connected, right click and disable them too.

          Your headphones should now work ingame as the game has no way to access your microphone anymore and thus isn’t able to take away your headphones bluetooth audio bandwidth, however this obviously also means if you later down the line want to use your headphones microphone you’ll have to enable both of those things again.

          Edit: Just disabling the microphone while leaving the Hands Free option up works too, but without a microphone there’s no point to ever use Hands Free and thus I like to turn it off to reduce clutter.

          Nice to see that this is still helping people over all this time lol :)

          • catloaf@lemm.ee
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            Believe me, I’ve done that. And a handful of other things. It didn’t help. I either got garbage quality or no sound at all.

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